| Ravingdork |
So I fireball a creature with resist fire 10 for 30 damage. He takes 20 damage as a result.
So I flame strike a creature with resist fire 10 for 15 fire damage and 15 holy damage. He takes 20 damage as a result.
What exactly has this rule done for me?
Seems to me that it doesn't do much for me more than half the time. Even against creatures with fire immunity, I'd be better off hitting the target with a spell that's going to do full damage, rather than half.
| Dave Justus |
You are certainly correct in that more often than not it doesn't matter. The vast majority of creatures don't have any special resistance to any damage type.
When you do encounter something with special defenses against fire, it often will be helpful, but sometimes as in the case you shown it would end up being a wash.
That being said I don't know why you think it should specifically be something that 'helps' you. It isn't necessarily a feature to be helpful as much as it is a feature to make this spell different from others. Sometimes it will help, sometimes it will hurt, mostly it won't make a huge difference.
| PK the Dragon |
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I'd sum it up as " I want to be the flame dude and use exclusively flame spells, oh cool this helps me still be a thing in battles against enemies with immunities"
We may scoff at loading up exclusively on one damage type, but for new players and RP purists who want a *very* thematic character, spells like these help.
| Plausible Pseudonym |
So I fireball a creature with resist fire 10 for 30 damage. He takes 20 damage as a result.
So I flame strike a creature with resist fire 10 for 15 fire damage and 15 holy damage.
That's incorrect, it takes divine, not holy or unholy damage. Unless you're supposed to flavor it according to your god's alignment?
Note that if it were holy/unholy damage then evil/good would take 50% more damage, and good/evil would be immune to that component.
Hellfire in Hell (as noted in BOTD volume whatever) is half fire and half unholy and works this way. So it does nothing to devils, potentially does a bit to demons (who don't have fire immunity), and can do a lot to good outsiders who tend to have no or bad fire resistance to go with their vulnerability to unholy damage.
| Pizza Lord |
It isn't necessarily a feature to be helpful as much as it is a feature to make this spell different from others
I think Dave Justus summed it up with the most likely reason here. Certainly there is math, and there's taking into consideration resistances (of which fire is likely the most common.)
The truth is, this spell was designed a long time ago for clerics. Clerics were not known for their destructive abilities but a typical foe for such a class (other than undead, obviously) were demons and devils, almost all of whom are immune to fire and most would be immune or resistant to electricity. Wizards back then were pretty much all fireball with the occasional lightning bolt. A really good one had cone of cold, but basically when your wizard was looking impotent, your cleric was able to step up with the power of God and lay a divine 'holy-fire' down on the sinful. At least... that's my opinion on it.
| Plausible Pseudonym |
Actually there is no such damage type as "holy" or "divine". The non-fire damage from flamestrike is simply untyped.
There are lots of inconsistent references to holy/unholy or sacred/profane damage in various books. Inconsistent not just in terminology but mechanics. Reading through Bestiary 6 there are several creatures who deal half of their elemental damage in one of these forms. In some cases it acts like typeless damage, in others it doubles against the opposing alignment (sometimes opposing alignment subtype). So there's no general rule to apply, you have to by the specifics of each ability. If it doesn't say anything about an alignment multiplier its safe to assume it's just typeless damage, no matter what they called it.