Mummy's Mask characters doing WOTR as Adventures 7-9


Rules Questions and Gameplay Discussion


Our group finished Mummy's Mask, and we were thinking of doing Wrath of the Righteous as Adventures 7-9 as described at http://paizo.com/paizo/blog/v5748dyo5lhxk.

Here's my question: my character Alahazra has the power to "evade your encounter with a bane; if you do, suffer a scourge". She loves doing this because she also has the power to banish curses, take them into her hand, and throw them around like blessings. How does this work in Wrath of the Righteous?

A literal reading of the rules would seem to suggest that the power becomes "evade your encounter with a bane; then nothing happens because there are no scourges in WotR." This means her use-curses-as-blessings power is useless (and it means I should think about flipping her role card using Shrine of the Infinite Void, so she can get more scrying ability.)

Is this right?

Lone Shark Games

That is all quite correct.


Platypus wrote:
I should think about flipping her role card using Shrine of the Infinite Void, so she can get more scrying ability.

With the sort of banes the Trigger-less* WotR likes to throw around - this is probably the better strategy anyway.

* Well, with the notable exception of Blasphemy Demon, who was a Trigger before it was cool; don't forget it in case you have any counter-Trigger cards.

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