Ward and Soothsayer Hexes


Rules Questions


Ward:
The shaman places a protective ward over one creature. The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This effect lasts until the warded creature is hit or fails a saving throw. A shaman knows when a warded creature is no longer protected. A shaman can have only one ward active at a time. If the shaman uses this hex while a previous ward is still active, that previous ward immediately ends. A shaman cannot use this ability on herself. At 8th and 16th levels, the bonuses provided by this ward increase by 1.

Soothsayer:

When the witch uses the evil eye hex, fortune hex, misfortune hex, or retribution major hex, she can choose to delay the effect. If she does so, the hex takes effect the next time the target makes a roll that could be affected by the hex (such as an ability check, attack roll, saving throw, or skill check) or is affected by an action that could be modified by the hex (such as being attacked when the hex would affect the target’s AC), whichever comes first (ignoring actions that are not in combat and actions that have no penalty for failure). The duration of the hex begins on the same round as the action that causes it to take effect.

I have some questions about how these hexes interact:

1. If I Ward a creature and delay it with Soothsayer, is the Ward considered active for the purposes of Warding another creature?

2. If I am able to Ward multiple creatures with Soothsaying, what happens if a Ward is triggered while another is active?

My interpretation is that I can have multiple wards delayed with soothsayer, but after the first is triggered the rest will be suppressed. As soon as an active ward is discharged, the remaining would be eligible for activation.

Any thoughts would be appreciated.


In the very first line of Soothsayer it is specified which hexes it works on. Ward isn't one of them, so your questions are moot.


In the purely hypothetical event that you could use Soothsayer on Ward, then, yes, the Ward is active; its effects are delayed but it itself is not. In short, there is no benefit to being able to delay the Ward even if Soothsayer worked on it, even though, as Blymurkla pointed out, it does not.


Wow, that was a huge oversight, thanks Blymurkla.


Gallant Armor wrote:
Wow, that was a huge oversight, thanks Blymurkla.

No problem =) I make those all the time my self.

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