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Indiana Bones Half-Orc Fighter [Dirty Fighter]
“When a problem comes along, you must whip it…” Devo – Whip It
Epic Fantasy 25 pts: Strength: 14; Dexterity 16; Constitution 14; Intelligence 10; Wisdom 14; Charisma 10
+2 to One Ability Score: +2 Dexterity.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Shaman’s Apprentice: Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo: Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
City-Raised: City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.
01: [Feat: Weapon Focus Whip]; [Bonus Feat: Weapon Finesse]; [Bonus Feat: Endurance]
02: [Bonus Feat: Whip Mastery]; Sidestep +1
03: [Feat: Dirty Fighting]; Armor Training 1
04: [Bonus Feat: Improved Trip]
05: [Feat: Improved Dirty Trick]; Maneuver Training
06: [Bonus Feat: Greater Dirty Trick]; Sidestep +2
07: [Feat: Fury’s Fall]; Armor Training 2
08: [Bonus Feat: Serpent Lash]
09: [Feat: Combat Reflexes]; Speedy Tricks
10: [Bonus Feat: Greater Trip]; Sidestep +3
11: [Feat: Dirty Trick Master]; Armor Training 3
12: [Bonus Feat: Two-Weapon Fighting]
13: [Feat: Improved Two-Weapon Fighting]; Double Tricks [two different conditions]
14: [Bonus Feat: Greater Two-Weapon Fighting]; Sidestep +4
15: [Feat: Vicious Stomp]; Armor Training 4
16: [Bonus Feat: Greater Weapon Focus Whip]
17: [Feat: Improved Critical]; Double Tricks [three different conditions]
18: [Bonus Feat: Lunge]; Sidestep +5
19: [Feat: Weapon Specialization]; Armor Mastery
20: [Bonus Feat: Greater Weapon Specialization Whip]; Weapon Mastery Whip
I use the same rules for the NPCs and PCs.
The idea behind this is to be more of a “controller boss”!
He is good to go as a level 11 npc! As the level goes up he gets more annoying!
- He can make Dirty Trick maneuvers as an Attack Actions instead of a Standard Action.
- Since is an Attack Action he can use it with Opportunity Attacks.
- Dirty Trick need an Standard Action to get rid off and can be worsen with multiple uses.
- He should be using Trip followed by Opportunity Dirty Tricks on the PCs. While the minions do the damage.
Anyone has any insight about Armor and Weapons Enhancements [besides Speed], Wondrous Items, changes on the build and different strategies for him??
Thanks!