[pfs] equipping higher level bard


Advice


Character in Question:
- 8
Male human (Taldan) bard (archaeologist, geisha) 7/master spy 4 (Pathfinder RPG Advanced Player's Guide 270, Pathfinder RPG Ultimate Combat 32, Pathfinder RPG Ultimate Magic 27)
LN Medium humanoid (human)
Init +6; Senses Perception +14
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 91 (11d8+33)
Fort +7, Ref +9, Will +11
Defensive Abilities evasion, trap sense +2, uncanny dodge
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Offense
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Speed 30 ft.
Melee gold plated cestus +9/+4 (1d4+1/19-20)
Ranged +1 gold plated, elysian bronze rope dart +11 (1d4+2)
Special Attacks archaeologist's luck 6 rounds/day (+2), sneak attack +2d6
Master Spy Spell-Like Abilities (CL 4th; concentration +6)
. . 2/day—magic aura (appear nonmagical only)
Bard (Archaeologist, Geisha) Spells Known (CL 7th; concentration +9)
. . 3rd (1/day)—adjustable disguise[ACG], communal tongues[UC]
. . 2nd (4/day)—alter self, invisibility, raiment of command (DC 15), tongues
. . 1st (5/day)—disguise self, expeditious retreat, feather step[APG] (DC 13), vanish[APG] (DC 14)
. . 0 (at will)—dancing lights, know direction, prestidigitation, sift[APG], spark[APG] (DC 12), summon instrument
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Statistics
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Str 12, Dex 14, Con 16, Int 14, Wis 14, Cha 14
Base Atk +8; CMB +9; CMD 21
Feats Combat Reflexes, Deceitful, Improved Initiative, Iron Will, Lingering Performance[APG], Point-Blank Shot, Prodigy[UM], Skill Focus (Craft [calligraphy]), Skill Focus (Perform [act]), Spell Focus (illusion)
Traits artisan, deathtouched
Skills Acrobatics +10, Appraise +6, Bluff +18, Climb +7, Craft (calligraphy) +33, Diplomacy +14, Disable Device +11, Disguise +20 (+25 to simulate illness), Escape Artist +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +10, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +10 (+12 to make forgeries), Perception +14, Perform (act) +21, Perform (string instruments) +10, Sense Motive +14, Sleight of Hand +6, Stealth +16
Languages Common, Dtang, Hon-la, Hwan, Minatan, Minkaian, Shadowtongue, Varisian
SQ clever explorer +3, concealed thoughts, elysian bronze, glib lie, lore master 1/day, mask alignment, master of disguise, masterpieces (triple time[UM]), quick change, rogue talent (combat trick), superficial knowledge, tea ceremony
Combat Gear scroll of fox's cunning, scroll of greater heroism, scroll of heroism (x2), oil (4); Other Gear +1 elysian bronze silken ceremonial armor[UC], +1 gold plated, elysian bronze rope dart[UC], gold plated cestus[APG], bag of holding iii, boots of the cat[UE], headband of vast intelligence +2, artisan's outfit, backpack, climber's kit, disguise kit, explorer's outfit, eyelashes for invisibility from spell component pouch, forger's kit[UE], grappling hook, hammer, hooded lantern, jewelry[UE], masterwork calligraphy tools, masterwork shakuhachi, masterwork thieves' tools, masterwork tool, noble's outfit, piton (8), reinforced scarf[UE], sealing wax, second-story harness, signet ring, silk rope (100 ft.), spell component pouch, spell component pouch, stationery[UE] (10), symptom kit[APG], tea ceremony set[UE], 68,411 gp
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Special Abilities
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Archaeologist's Luck +2 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Clever Explorer +3 (take 10 & magic traps) (Ex) Half time to use disable device. Can always take 10 & disarm magic traps.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Concealed Thoughts (Su) You decide what surface thoughts detect thoughts reads.
Elysian Bronze (DR 1/-) First crafted in the deeps of time by the titans and bestowed as gifts to monster-slaying heroes among the lesser races, Elysian bronze retains the brazen coloration of its namesake but is as hard as steel. A weapon made of Elysian bronze adds a +1 b
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Glib Lie (DC 19) (Su) Truth-detecting magic used against you requires a caster level check to succeed.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Mask Alignment (Su) Detect as your choice of alignment (or none) when you wish.
Master of Disguise (Ex) Create disguises in half time, and reduce penalty for gender, race, age, or size by 1.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prodigy (Craft [calligraphy], Perform [act]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Quick Change -10 (Ex) Assume a Disguise in 2d4 rds with a -10 penalty.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Superficial Knowledge +2 (Ex) Can make untrained knowledge/profession checks related to cover identity, with listed bonus.
Tea Ceremony (Su) Can use other bardic performances in alternate fashion for long duration.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Triple Time Your lively cadence puts a spring in the step of weary marchers.

Prerequisite: Perform (percussion) 3 ranks, Perform (string) 3 ranks, or Perform (wind) 3 ranks.

Cost: Feat or 1st-level bard spell known.

Effect: This bright and spritely tune mimics the sound of human feet, slowly building to a steady, ground-eating pace. When you complete this performance, you affect one ally in hearing range per bard level. This masterpiece increases the affected target’s base land speed by 10 feet for 1 hour. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see Acrobatics).
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

The character has about 68,000gp unspent. I understand it's not a combat beast, but could I have some PFS legal item suggestions to make the character more party-appropriate, please?

Sczarni

I'm sorry if this should be obvious from your character sheet, but what does you character actually do? I see a skill monkey, but how does you character work in combat?


1 person marked this as a favorite.
Carla the Profane wrote:
I'm sorry if this should be obvious from your character sheet, but what does you character actually do? I see a skill monkey, but how does you character work in combat?

Ah, it doesn't. It's also been played... once at level 9. I wanted something around for those few and far between infiltration missions.

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