| Douglas Muir 406 |
Demons Revisited gave us a bunch of new templates for half-fiends: the half-balor, half-succubus, half-marilith, and so forth. These play with the standard half-fiend template in various ways. However, AFAIK this was a one-off -- nobody (not Paizo and not any 3PP) ever did any half-fiend templates for devils or any other sort of fiend. Correct?
Doug M.
| Douglas Muir 406 |
A-ha: it looks like the text of the article is available at the Forgotten Realms wiki. And there's another version -- 3PP? not clear -- at the Spheres of Power wiki.
...hmm, I don't actually love either of these versions. Ah well, if I really need one I can whip up my own. Thanks much anyway, Kalindlara!
Doug M.
| Douglas Muir 406 |
| 2 people marked this as a favorite. |
Here's my own version, spinning off the half-demons from Demons Revisited. Start with the standard half-fiend template, then modify as follows.
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Type: The creature’s type remains the same but it gains the shapechanger subtype. Do not recalculate HD, BAB, or saves.
Armor Class: Natural armor bonus improves by +4.
Defenses/Qualities: Gains darkvision 60 feet; DR 5/ good or piercing; and SR equal to creature’s CR + 11 (maximum 25).
Speed: No change; the creature does not gain a fly speed.
Melee: A half-rakshasa gains two claw attacks and a bite attack. Damage depends on its size.
Special Attacks: A half-rakshasa does not gain Smite Good or any other special attacks.
Alternate Spell-Like Abilities: Instead of Darkness 3x/day, Enlarge Person or Reduce Person (either) once/day. Instead of Desecrate, Detect Thoughts 3x/day. Replace Unholy Blight with Suggestion. Replace Contagion with Lightning 3x/day. A half-rakshasa gains no spell-like abilities for having more than 10 levels or hit dice.
Abilities: A half-rakshasa gains Str +2, Dex +4, Con +4, Int +2, Wis +2, and Cha +4.
Shifter: The half-rakshasa gains the SQ change shape (any humanoid of its own size category, alter self), with the limitation that it can only change its shape up to 3x/day
Deceiver: A half-rakshasa gains +4 racial bonuses to Bluff and Disguise checks.
Vicious Heritage: Once a half-rakshasa reaches 10th level, it ceases to gain spell-like abilities and its SR can no longer increase. However, if it seeks out and kills an actual rakshasa with at least as many hit dice as the half-rakshasa, then it takes that rakshasa's place on the Great Wheel. The half-rakshasa immediately becomes a full rakshasa (keeping all its earned experience and character levels), while the rakshasa is reborn as an ordinary mortal.
* * *
Notes: Trying to use the Paizo half-demons as a model here. This guy has no fly speed and no smiting; to balance, he gets better SLAs than most and a nice natural armor bonus. The "enlarge/reduce person" SLA is a nod to Ghatotkacha, the most famous half-rakshasa from the Mahabharata. The Vicious Heritage is my own addition, but it does help explain why there aren't a lot of these guys around, and it gives many (though not all) of them a built-in motivation. A sufficiently arrogant rakshasa might deliberately spawn a half-breed to be a terror to his relatives or rivals, and the Fearless Rakshasa Hunter may actually be a half-rakshasa with an agenda of his own...
Thoughts?
Doug M.