| darkerthought7 |
I was recently asked to play (as a PLAYER, no less) in a level 20 game. I thought this would be the best time to try out an idea I had for an entrepreneurial character: Matilda of Matilda's Magical Market (TM). She's a crafter, through and through. Crafting comes with one main caveat: time. She's supposed to be an ancient spell caster that has been making common "magical market" items (potions, scrolls, enchanted Adamantine Full Plate for the high level fighter) for generations.
To get over the time problem, you need to have access to Reincarnate (allows resurrection after natural death) and Contingency (to have it actually go off at the right time). In Core-Only (yes, this is strictly Core-Only. Personal stipulation), this necessitates the Druid and Wizard spell lists. Thus, Mystic Theurge seems the way to go for this market-focused gal. (If not Core-Only, I'd just play a Witch, take Forced Reincarnation and the Healing patron, and call it a day.)
Without drawing the "MT sucks, don't play it ever" (since low level problems will never come up), what steps should be taken to breathe mechanical life into this concept?
Options chosen thus far:
- Wiz7/Drd3/MT10
- Trait: Magical Knack (Wizard) [not Core-Only, but allowed for PFS Core, so it counts]
- Divination School
- Weather/Fire domain (Weather because it's good, or Fire because it is emblematic of the phoenix)
- Brew Potion
- Scribe Scroll
- Craft Wand
- Craft Magical Arms and Armor
- Craft Wondrous Item
EDIT: Aside from the crafting feats, all chosen options are subject to change based on feedback.
| Vritra |
So here's the question: Why Druid over any of the other options? Is the split between two casting stats not terribly harmful? Couldn't you try to get Reincarnate cast from another caster? Contingency+Reincarnate might be a bit wonky.
Crafting is pretty good for you. Saving on your gear gives you more to give you more stuff. Maybe drop some of the weaker crafting feats (Brew Potion, Craft Wand) for some more generally good feats?