
Jaxtor |

Ok here is my build. I know that I want improved natural attack claws but once I get past that I'm not sure what to take. I guess Arcane strike and bloodied arcane strike.
Also this character is starting at lvl12 so that is why power attack and some of the other feats are being taken later.
Any ideas that would improve this build are welcome.
Name:
Race: Human
Class: Bloodrager (Abyssal,) 12
Archetypes: Rage Shaper, Primalist
HP: 97 = 13+9+9+9+9+9+9+9+9+9+12
Ac:
BAB: 12/7/2
Fort 10 = 8+2
Ref 5 = 4+1
Will 5 =4+1
Str: 15+2 racial+3lvls = 20 + rage of +8 + Enlarge person +2 = 30 str (+10 mod)
Dex: 13
Con: 14
Int: 10
Wis: 12
Cha: 13
Specials
Bloodline: Abyssal
Bloodline Power: Claws (1d8+1d6 fire damage and are magical),Demonic Bulk ,Acid/Cold/Fire Resistance 5 ,Abyssal Blood rage (+2 extra morale bonus to str while raging and -4 ac)
Greater Blood Rage: +6 str (+8 with abyssal blood rage) and +6 con
Uncanny Dodge
Bestial Aspect: Increase Natural attack damage by one step
Blood Casting
Eschew Materials
Furious Transformation
Bloodline feat: Power Attack,Cleave ,Toughness
Bloodline Spell: Ray of Enfeeblement, Bull's Strength
Damage Reduction 2/1
Feats
Human:
lvl 1:
lvl 3
lvl 5
Bloodline feat 6: Power Attack
lvl 7
lvl 9
Bloodline feat 9: Toughness
lvl 11
Bloodline feat 12: Cleave, Great Fortitude, Improved Bull Rush,Intimidating prowess???? I'm leaving towards Improved Bull rush.

Athaleon |

Hurtful is an awesome feat for a Bloodrager, since (after a quick Ctrl+F) you don't have any Swift Action class features at all, and Arcane Strike even upgrades to a Free Action via Blooded Arcane Strike. Since this character is starting at level 12, I would do something along the lines of:
L1: Arcane Strike
L3: Blooded Arcane Strike
L5: Riving Strike
Bloodline 6: Power Attack
L7: Hurtful
L9: Cornugon Smash
Bloodline 9: Intimidating Prowess
L11: Raging Vitality (I would strongly suggest bumping CON up to 15 by whatever means to qualify for this feat, it is a literal life saver).
Bloodline 12: Toughness
Get the Cruel enhancement on your Amulet of Mighty Fists. So you maul things, inflicting Shaken (via Intimidate), Sickened (via Cruel), an additional -2 on saves against spells and SLA's (via Riving Strike), and you get an extra attack as a Swift Action against any creature in reach that you successfully intimidated.
The above doesn't require the Human bonus feat, so you can swap it out for some other race, or replace the bonus feat with something like Dual Talent (for +2 CON or +2 CHA on top of your +2 STR) or Focused Study (Skill Focus feats for Intimidate and Use Magic Device).
Another approach is to replace some of the above feats (I would replace the Arcane Strike line) with Variant Multiclassing into the Oracle with the Lame curse. The slower speed from Lame cancels out the Bloodrager's Fast Movement, and at level 11+ you are no longer slowed down by wearing armor (so your speed ends up the same as it would normally be, if you are wearing Medium armor). The big draw is that you are now immune to Fatigue from your Bloodrage ending. This also means you can drop your Bloodrage as a Free Action and immediately start it again as a Free Action, allowing you to use "once per Rage" Rage Powers every round, or with Greater Bloodrage, drop it and re-enter it to apply a different self-buff. There are a lot of decent options for Revelation you can take with this.