Mistborn Class


Homebrew and House Rules


Me and a friend made a custom mistborn class to play in our campaign and i thought i might as well share it. we are not going to encounter other allomancers in our campaign so that's why their is an absence of some metals. https://docs.google.com/document/d/16C_x3-rfL9_DngGw_9C1ep_7jeb13--vxT1jVfA etdE/edit?usp=sharing

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I'm not sure what you're trying to accomplish with the class. There doesn't seem to be enough class features.


So the concept is that the character inhales the fumes of burning metal, and instead of getting poisoned he gains a benefit of some kind. Is that right?

You're going to need to start by simplifying the wording and mechanics for the primary class feature. I'm having a hard time following everything. What you have written needs a lot of revision for clarity. Some of the specific number are odd, I think. One of the durations is 48 seconds, and one of the ranges is 85 ft. Very specific, and probably too specific. The 48 seconds might as well be 1 minute.

If the abilities are based on materials that the characters has to obtain himself, then you're going to need to expand the list of metals. I'm sure you could some up with maybe another dozen. Maybe you know a lot more about metals than me, but I don't see parallels between each metal's effect and whatever lore I personally know about that metal. Well, maybe the bit regarding iron and magnetism, but thats it. I assume you're basing the effect on something you know, but I'm not familiar.

I feel like this could be a variant on the alchemist, and that might be a simpler route to go in order to create this class.


Ciaran Barnes wrote:

So the concept is that the character inhales the fumes of burning metal, and instead of getting poisoned he gains a benefit of some kind. Is that right?

You're going to need to start by simplifying the wording and mechanics for the primary class feature. I'm having a hard time following everything. What you have written needs a lot of revision for clarity. Some of the specific number are odd, I think. One of the durations is 48 seconds, and one of the ranges is 85 ft. Very specific, and probably too specific. The 48 seconds might as well be 1 minute.

If the abilities are based on materials that the characters has to obtain himself, then you're going to need to expand the list of metals. I'm sure you could some up with maybe another dozen. Maybe you know a lot more about metals than me, but I don't see parallels between each metal's effect and whatever lore I personally know about that metal. Well, maybe the bit regarding iron and magnetism, but thats it. I assume you're basing the effect on something you know, but I'm not familiar.

I feel like this could be a variant on the alchemist, and that might be a simpler route to go in order to create this class.

Most of the class is based off of a fantasy series of novels called the mistborn trilogy you injest the metal and the act of using the power it gives you is called burning. And the 48 seconds one is just that pewter burns ridicously faster than all the other ones and you'd have it for around the same number of rounds per day at 1st level as a barbarian has rage


It looks interesting, although from the name, I expected it would be be more fog-and-shadow magic than metallic alchemy. It seems like several talents refer to other talents; you should probably make it clearer whether they have prerequisites. Just a thought after a quick skimming.


Neat! Allomancy is a hard system to translate into to Pathfinder, you might consider using Spheres of Power by Drop Dead Studios as they have some good rules for custom magic systems that might work. Or probably better yet play the mistborn adventure game by crafty games.

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