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It is clearly written that variant class features work like archetypes for stacking. If you alter a feature with one, you cannot alter or remove it with another. Does that suggest that variant class features are "archetypes" that change only one feature?
Specifically, are the Haunted Heroes Handbook variant Paladin Divine Bond options legal for sanctioned play? The AR approves all archetypes in the book, but without page references.
I am inclined to think that they are not, but have a player who finds the argument compelling that they are essentially archetypes, and so clarification seems prudent.