| M8avenger |
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I created this Engineer class based highly on the engineer from Mass Effect. I would like any comments, balancing suggestions, or really anything you feel needs to be changed or even criticism. This is the first class i have attempted to create.
https://docs.google.com/document/d/1F_hA-aA_30SWxfLYuKvdKk_AQ9h9COzGVEVYWLf nWoE/edit?usp=sharing
In the document, the stat block and "Tech List" are clickable links.
| Cyrad RPG Superstar Season 9 Top 16 |
Honestly, the class looks unfinished and kind of a mess. It doesn't have many class features. The fist not only scales in a weird way, but also it feels out of place on the class's theme. The class also has other issues, such as:
- Class getting a base of 3 skill points per level. This number should be 2, 4 or 6.
- The good saving throws have the incorrect math.
- Plenty of language issues. For example, you use the wrong terminology. You say the engineer "can only use light armor" but that's not how armor proficiency works. The way the class is described as "needing a free hand at all times" in order to use the omnitool is really awkward and could be misinterpreted that you need a free hand AND another hand to hold the omnitool.
Classes are really difficult to design - so difficult that even professional game designers screw it up sometimes. Have you seen the machinesmith from Louis Porter Jr Designs? It feels like the kind of mechanics and themes you're going for.