What do you think of my half-totenmaske race?


Homebrew and House Rules


In their twisted attempts to resume lives of debauchery, totenmaskes sometimes produce cursed, half-living offspring from their couplings with various mortals. These offspring are the half-totenmaskes. Cursed with appetites that can never be truly satisfied, and instinctive manipulators, half-totenmaskes weave their way through society, taking what they want and when boredom strikes or money runs out, they assume a new identity and move on.

Physical Description: Half-totenmaskes look mostly human, although their unaltered features are somewhat off. Many have trouble remembering the exact appearance of a half-totenmaske, even if they have been a friend for years.
Society: Half-totenmaskes have no society of their own, preferring to live among humans, whose society offers the most variety and opportunity for indulgence. When they do gather, it is usually under the guise of a 'social club' or 'gentleman's association'.
Relations: Half totenmaskes find more similarities with humans, half-elves, and gnomes. Humans for their lust for life, half-elves for their beauty and status as a people between worlds, and gnomes for their constant need for new and interesting things.
Alignment: Half-totenmaskes tend toward chaotic neutral in alignment, caring more about themselves and their appetites than any form of morality or lack thereof. The more religious half-totenmaskes favor deities of indulgence or depravity, such as Cayden Cailean, Calistria, or Urgathoa.
Adventurers: Many half-totenmaskes take to adventuring simply out of boredom. To a race born of an undying need for more of everything life has to offer, boredom is a fate worse than death. Half-totenmakes favor classes that let them maximize their natural charisma and skill at deception, such as bard, rogue, and sorcerer.

Half-totenmaske Racial Traits

+2 charisma +2 intelligence -2 wisdom: half-totenmaskes are charismatic and clever, but impulsive and hedonistic.

Half-undead: Half-totenmakes are humanoids with the half-undead subtype.

Medium: Half-totenmaskes are medium creatures, with no bonuses or penalties for size.

Normal speed: Half-totenmaskes have a base speed of 30 feet.

Manipulative: +2 racial bonus on Bluff and Perception.

Negative Energy Affinity: Though a living creature, a half-totenmaske reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

Skills: Disguise and bluff are always class skills for half-totenmakes.

Spell-like ability: Once per day, by spending 1 minute in contact with a helpless or willing creature, a half-totenmaske can mimic features of the target's face. The target may attempt a DC 15 Fortitude save to resist. A half-totenmaske can use this ability on up to four different features per use: ears, eyes, mouth, or nose. The target loses the use of all features mimicked by this ability for 1d8 rounds.

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