What's the cost of a Continuous Item of Divine Favor?


Rules Questions


With the locked duration of a Divine Favor spell, I'm not sure what category to consider it under: Rounds per level, or minutes per level. Or is this just not an item that can be made at all?


Hmmm...
Well, considering it's a 1st level spell, if the caster level for the item is also 1, I would count it as a minute/level spell.


Ganny wrote:
With the locked duration of a Divine Favor spell, I'm not sure what category to consider it under: Rounds per level, or minutes per level. Or is this just not an item that can be made at all?

Compare to existing items first. In this case, it is most similar to just a +x weapon. The bonus type is different, however.

Look at the chart. An enhancement bonus to AC is "bonus squared x 1000gp", while a different bonus type to AC is "bonus squared x 2500gp", or 2.5 times as much. Using a similar price increase to cover a luck bonus to attack and damage gives a formula of "bonus squared x 5000gp", instead of the normal "bonus squared x 2000gp" for an enhancement bonus on a weapon.

By that guideline, a +1 luck bonus to attack and damage rolls would be 5000gp. +2 would be 20,000 while +3 would be 45,000. Expensive, but as it is a luck bonus it would stack with the other, more common (and cheaper) ways to boost damage and attack rolls.

Using the formula for a continuous spell should only be done if none of the other formulas apply or if you can't infer one from the existing formulas. For example, a continuous mage armor effect wouldn't be priced by the continuous magic item formula (2000gp for a +4 armor bonus), but the armor bonus formula (16,000gp for a +4 armor bonus, same as bracers of armor+4).


Jeraa wrote:
Ganny wrote:
With the locked duration of a Divine Favor spell, I'm not sure what category to consider it under: Rounds per level, or minutes per level. Or is this just not an item that can be made at all?

Compare to existing items first. In this case, it is most similar to just a +x weapon. The bonus type is different, however.

Look at the chart. An enhancement bonus to AC is "bonus squared x 1000gp", while a different bonus type to AC is "bonus squared x 2500gp", or 2.5 times as much. Using a similar price increase to cover a luck bonus to attack and damage gives a formula of "bonus squared x 5000gp", instead of the normal "bonus squared x 2000gp" for an enhancement bonus on a weapon.

By that guideline, a +1 luck bonus to attack and damage rolls would be 5000gp. +2 would be 20,000 while +3 would be 45,000. Expensive, but as it is a luck bonus it would stack with the other, more common (and cheaper) ways to boost damage and attack rolls.

Using the formula for a continuous spell should only be done if none of the other formulas apply or if you can't infer one from the existing formulas. For example, a continuous mage armor effect wouldn't be priced by the continuous magic item formula (2000gp for a +4 armor bonus), but the armor bonus formula (16,000gp for a +4 armor bonus, same as bracers of armor+4).

Oh! That solves that problem quite nicely. Thank you!

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