Michael Talley 759
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Recently players have asked to try and combine my dark game as we called it (Evil has won, players dealing with a world that has several issues) with the region of Geb. Which is kinda my whole game world, made much smaller (nation Sized) so the clerics my group hated so much I tried to revamp for the nation of Geb and would like some feedback to see if these Clerics would work for such a nation in your minds eye.
Clerics Of Blood
{Specialty: Undead Healer, Nercomantic Mages}
Class Options
Class: Cleric; Class Features: Channel Negative Energy, Domains (Death, Law, Healing, Protection)
Class: Cleric; Class Archetype: Crusader; Class Features: Domain (Death), Bonus feats For Sword & Board style combat.
Class: Oracle; Class Feature: Ancestors, Bones, Shadows; Curses [Haunted, Wasting]
Class: Sorcerer; Class Features: Undead Bloodline
Class: Wizard; Class Features: Necromancy, Arcane Bond [item]
Preferred Options
Skills: Diplomancy, Heal, Intimidate, Knowledge- Religion, Profession- Farmer, Spellcraft
Feats: Command Undead (core), False Focus (ISM), Selective Channel, Skeleton Summoner (UM)
Spell Focus [Necromancy] (core)
Description
Charged with keeping health between the living and the undead, the clerics of blood have become something
akin to the worshippers of the living god Razmir, however the order of blood is a mixture of belief of
Urgathoa-ism and the Whispering Way. They heal the living just as much as the undead, They control undead
to keep crops growing to feed the living, They take collections of blood to feed the undead. They act in all
ways as the keepers and enforcers of the law.
Persona- Dedicated to preserving all types of life of Geb while also being the stern and iron fist against
those that threaten their way of life.
Preferred Equipment- Holy Symbol (Badge of office), Holy Water, Wands of Healing, Robes
Preferred Alignment: Lawful Neutral