101 Corruption Types (Horror Adventures)


Pathfinder First Edition General Discussion


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Putting it here since there are no rules I'm thinking of, but if it needs to be in Homebrew, I'll asl it to be moved.

Anyway, I just got Horror Adventures and Horror Realms to prep for the Strange Aeons AP, and I must say, I love the varied types of Corruption and how it manifests.

So, I decided to brainstorm some more, and invite others to offer their own!

Here's three, two original to Pathfinder and one ported from the Chronicles of Darkness:

1. Vassalage of the Black: Good news; your brain was somehow salvaged from that brain collector, or maybe you escaped at the last minute. Bad news; some of its genetic programming to serve the cause of its alien masters and its worship of annihilation came with you. You are a natural fleshcrafter from the stores of biochemical lore the Dominion of the Black have accumulated over the millennia, and you possess an incredible amount of scientific knowledge that lends well to dealing with the hostile environs of alien worlds and the Dark Tapestry between them, but the program to corrupt and conquer is part and parcel with it. Whenever you see an opportunity to run one of the Dominion's inhuman experiments and advance its knowledge, the program orders you-and the more times you succumb, the more you become something as alien, cold, and ruthless as any neh-thagglu.

2. Maelstorm Ascension: Well, at least you aren't developing an evil alignment. Some glitch in a protean's warpwave has cursed/blessed you with the primordial essence of the Speakers of the Depths. Apparently viewing you as specially gifted, they've begun to transform/revert your soul to that of a protean yourself. You have developed the same ever-changing anatomy as the Serpents of Change, as well as their unpredictable powers to destabilize reality, but your newfound protean instincts craves the ever-shifting Maelstorm that was before the gods apparently decided they knew better than the natural order; whenever you see a shrine dedicated to a lawful deity, your serpent-soul screams and drives you to punish the interloper. And with the breaking of order comes the breaking of inertia that prevents your final apotheosis...

3. Machine Catechumen (Special crosssover edition!): You've been marked by the arcane sciences of a mechanical, amoral god. Or possibly a machine that does an adequate simulation of a god. In any case, some occult matrix has marked you as the newest gear in the arcane flesh-tech of the God-Machine, and you are being reconfigured by its mystical physics into a perfect emissary. You are a natural genius when it comes to manipulating ordered systems, no matter how arcane or mystical in nature, and you've developed a knack for understanding the hidden anachronisms of Infrastructure that spread across Golarion. You might want to stay away, though; the construct "angels" of the Machine know your destiny, and interacting with them causes a faith that they implanted in you to well up within, and you feel the need to do everything that would please them-and that means sacrifice of sentients to feed the ever-hungry engines. Don't worry though; with every slice of a sacrifice, it gets a bit easier to just...not...question...(should I ever make the G-M a Pathfinder god, I can guarantee it's going to be both LN and LE. Yes, at the same time.)

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