Parlor Spider


Homebrew and House Rules


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Okay, another creature from the ruined city. This one is a spider infused with enchantment magic from arcane toxic waste. Currently named the Parlor Spider, though the name Hospitality Spider has also been suggested.

Parlor Spider
CR 4
XP 1200
N Medium Magical Beast
Init +2; Senses Low-Light Vision, Darkvision 60ft; Perception +2
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 39 (6d10+6)
Fort +6, Ref +7, Will +4
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OFFENSE
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Speed 40 ft., climb 40 ft.
Melee bite +8 (1d6+2 plus poison)
Special Attacks Poison (Ex) (bite-injury save DC 16, frequency 1/round for 6 rounds, effect 1d3 Con damage, cure 2 consecutive saves), Web (+8 Ranged, DC 14, 6 hp), Hospitality
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STATISTICS
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Str 14, Dex 14, Con 12, Int 2, Wis 14, Cha 10
Base Atk +6; CMB +8; CMD 20 (24 vs. trip)
Feats Ability Focus (Fast Poison), Skill Focus (Stealth)
Skills: Stealth +14
Languages None
SQ Magical Beast Traits
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SPECIAL ABILITIES
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Hospitality (Su): As a swift action, a parlor spider can implant urges into a target within 30 feet. The target must succeed on a DC 15 Will save or be compelled to use its next action to lay down in the nearest section of the parlor spider's web as though to sleep. This works as the Suggestion spell, except that the parlor spider doesn't need to speak the command or share a language with the target. This is a mind-affecting ability, and the save DC is Charisma-based.

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ECOLOGY
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Environment: Urban
Organization: Solitary
Treasure: Incidental

Parlor Spiders live in areas saturated with enchantment magic. They grow as large as men, and are striped brown and black, with thick, squat bodies. The strands of their web are transparent, and cleaned frequently. It takeas a DC 15 Perception check to notice the web from more than 10 feet away.

Parlor spiders prefer to use their compulsion abilities to bring prey to them. They will typically hide in their webs and wait until something comes within 30 feet, then use Hospitality to get them entangled.


I like it. It seems to be right on par with CR 4 mechanically (perhaps a smidge weak). It would definitely be super nasty to lone explorers or forward scouts.

I guess my only question would be, is if you pass the save against hospitality if it can be used against you again within a 24 hour period? Many creatures with mind-affecting effects tend to have some clause about not being able to continually use it against a creature. I don't know if you intentionally left that bit out.


Unintentionally. Targets should be immune for 24 hours after making their save. Thanks for the catch!

Scarab Sages

I don't quite recall, but I think since it has more than 4 legs, its CMD bonus versus trip maneuvers is even higher than +4.


Ooh, good point. It should be +12 over its normal CMD (+2 per additional leg over 2), so 32.


As a side note, I would love to have Spider Silk Rope made from this spider.

Parlor Spider wrote:
The strands of their web are transparent, and cleaned frequently


Oh, hey, item idea for the setting. Thanks.

Silver Crusade

Is this based off that old poem?

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