Deadly Woulds Advice Needed


Homebrew and House Rules


Any advice: Treating deadly wounds as it stand is more or less useless it takes 1 hour of work and has a high DC so suggest House rule

Treat Deadly Wounds: When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day. You must expend two uses from a healer's kit to perform this task. You take a –2 penalty on your Heal skill check for each use from the healer's kit that you lack.

Treating Deadly wounds takes 1 hour of work. Is this per person i.e. you can only treat one creature or can you treat up to six creatures

Ref: You can tend to as many as six patients at a time. Is the full stop suggesting this is a list of rules? Which Address different points? And not only reverencing long-Term Care Sorry I dyslexic and not sure I reading this with the corrected interpretation.

My suggestion house rule to get this skill to work is what do you think of this idea

It take a full 10 minutes to treating a deadly wound the Healer in effect counts as if they have taken 20 on there skill check.

they it must be safe to work.

The treated character gets back 1 hit point per level of the creature and If the healer exceed the DC by 5 or more, they add your Wisdom modifier (if positive) to this hit points restored.

The treated character needs to rest (take it easy) for 1 hour after they have treated and a creature can only benefit from treatment of deadly wounds once within 24 hours.


Woah, slow down there cowboy. Long thread title is long.

Deadly Wound treatment has a high DC because of balance reasons. Not every schmuck with a high Wisdom score should be able to play doctor. And yes, they can only be treated once per 24 hours, and can only be done within 24 hours of sustaining damage.

The patient tending is a maximum based on how many creatures you can affect with a given skill check, and serves as a general guide.
The phrasing Deadly Wounds possesses suggests it is for one creature only, and serves as a specific override of the general assumption. So, treating 6 creatures of Deadly Wounds requires 6 hours to do.

I'd instead suggest the Skill Unlocks for the Heal skill.

There are also classes and archetypes that improve the ability to utilize the Heal Skill for Deadly Wounds; I'd look into those.


thanks skill unlocks looks like it got what I need

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