
Anthony Williams 82 |
Having played through Rise of the Runelords when it first came out, we're playing through again. One of our characters in this run through is Sajan.
The FAQ lists revised rules for checks (http://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9ram), which state that you cannot use cards to reduce damage if you've already used a card of that type to affect the check.
Does this really mean that if Sajan uses his Amulet of Mighty Fists on the combat check, he cannot then use Amulet of Life or Sihedron Medallion to reduce damage if he fails the check?
I see that there is already a change (http://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9r76) to Arcane Armor and Mirror Image to address the similar issue for spellcasters like Ezren, where those cards are changed to allow them to be played even if you have already played a spell on the check.
Should there be similar words on defensive items such as Sihedron Medallion, Amulet of Life, Bracers of Protection and so forth, to allow them to be played even if you have already played an item on this check?
Thanks,
Anthony

Anthony Williams 82 |
You are correct -- taking damage from failing a check to defeat is part of the Attempt the Check step. As such, you cannot play an item to reduce the damage if you already played an item on the check, unless the cards you are playing explicitly allow this.
Thanks. I'll have to focus on using ranged weapons for attack then.

skizzerz |

Or use blessings, items, allies, etc. to bring your success rate up, remember you take no damage for succeeding in a check, and After You Act damage isn't part of the check, so you aren't as restricted there.
Base success determination on the average roll of the dice. The average for an individual die is (number of sides + 1) / 2, so average d4 is 2.5 whereas average d12 is 6.5. Add up those averages for all of your dice plus any static bonuses you have, and see how that number compares to the difficulty to see whether or not you need to play something else. If the average with static bonuses is equal to the check difficulty, you have a 50% chance of succeeding, so you'll want your average higher.