We just played chains of silver with 4 players. After fighting the silver chain smugglers 16 times to close the first 4 locations, we encountered Meret-hetef in the alchemical laboratory. This is a nightmare! Before you act every character summons and encounters the graven guardians of nethys. If anyone fails, the villain is evaded, so you all must succeed, but if you overkill them then everyone has to take 1d4 acid damage due to the location text. You must therefore skate a thin line between failure (which causes you to take damage, and causes the henchman fights to be pointless) and overkill which has the potential for accumulated acid damage making each subsequent person's check that much harder as they run out of cards in their hand. After 3 failed encounters with the villain and 12 fights with the graven guardians (we shuffled the villain back in as there were no other open locations) we finally ran out of blessings in the blessings deck. How does anyone win with 4 players?
Meret-hetef says before you act every character must encounter a henchman; if any henchman is undefeated she is evaded and shuffled into "a random other open location". What happens if this is the only open location? Is she banished as there are no other open locations, or is she shuffled into the current location?
We're playing chains of silver, so all 4 characters are at the same location. The first power for silver chain smuggler says before you act each character at your lication must summon and encounter him. I presume that only the character whose turn it is has to follow this instruction, otherwise we have an infinite cascade of henchmen. However, what about the second and third powers on the hard: does each character have to do the "before you act" check to avoid poison damage, and then do the "after you act" instruction to examine the location deck?
[q] these cards must have an adventure deck number no less than 1 less than the desired card’s adventure deck number[/q] This sentence still has scope for ambiguity. It is easy to read it as "at least 1 less than the desired card's adventure deck number". Better would be something like "these cards must have an adventure deck greater than, equal to, or 1 less than the desired card’s adventure deck number" This takes care of things like getting a Deck 3 card when trading after a Deck 4 scenario by discarding a Deck 4 card, a Deck 3 card and a Deck 2 card, without any ambiguity. Cheers, Anthony
The spell says that if I cast this spell against a bane with multiple checks then I can use the result of the first combat check for any additional combat checks to defeat it. Does this include everything rolled, so if other characters play blessings to add to my combat check and I get a nice high total I can use this full total against a second combat check?
We've just started playing Mummy's Mask, and have a question about "invoke". The rules say a check invokes a trait if it is a check against a card with that trait. If a card says "before the encounter do an xyz check", does that check invoke the traits from the card? It's not the check to defeat, but it is on the card. Thanks, Anthony
elcoderdude wrote: You are correct -- taking damage from failing a check to defeat is part of the Attempt the Check step. As such, you cannot play an item to reduce the damage if you already played an item on the check, unless the cards you are playing explicitly allow this. Thanks. I'll have to focus on using ranged weapons for attack then.
Having played through Rise of the Runelords when it first came out, we're playing through again. One of our characters in this run through is Sajan. The FAQ lists revised rules for checks (http://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9ram), which state that you cannot use cards to reduce damage if you've already used a card of that type to affect the check. Does this really mean that if Sajan uses his Amulet of Mighty Fists on the combat check, he cannot then use Amulet of Life or Sihedron Medallion to reduce damage if he fails the check? I see that there is already a change (http://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9r76) to Arcane Armor and Mirror Image to address the similar issue for spellcasters like Ezren, where those cards are changed to allow them to be played even if you have already played a spell on the check. Should there be similar words on defensive items such as Sihedron Medallion, Amulet of Life, Bracers of Protection and so forth, to allow them to be played even if you have already played an item on this check? Thanks, Anthony
Erik Keith wrote:
Thank you. I'll be sure to resubscribe in August.
Hi, I sent an email to customer.service@paizo.com but haven't had a reply. I currently have a subscription to Pathfinder Adventure Card Game. I live in the UK, so the shipping for the Skull & Shackles base set is too high. Please can you remove the base set from my subscription. I'd still like to receive the character pack and promo cards, and the subsequent adventure decks. Thank you. |