Bigdaddyjug
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So I used to play and GM a lot of PFS. Because of this, I made a lot of characters that had one scenario of GM credit assigned to them. I took an 18 month long break and recently got back to playing.
I was reviewing all of my old characters and I figured out where I was going with all of them except one. The character in question is an ecclesitheurge cleric of Sarenrae. My primary domain was healing, and secondary was heroism.
I can't for the life of my figure out what I was trying to turn this character into. Any ideas?
Feats: Extra Channel, Selective Channel
Traits: Fate's Favored, Force for Good
Stats: 7, 14, 13, 7, 18, 16
The good thing is, if I can't figure out where I was going with the character, I can always redesign it because it's still level 1.
| BadBird |
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I see 'Ecclesitheurge of Sarenrae' and I instantly think Unchained Monk 1/ Ecclesitheurge of Sarenrae, Fire Domain and Reformation Inquisition (grabbing Glory/Heroism spells), Dual Talent Human for stacked STR/WIS. Flurry a Monk weapon with Crane Style defenses, with Divine Favor and Heroism for buffs; prep Fire spells like Fireball all you want; use your stacked WIS for social skills. "Sword-Brother of the Solar Temple".
Bigdaddyjug
|
I see 'Ecclesitheurge of Sarenrae' and I instantly think Unchained Monk 1/ Ecclesitheurge of Sarenrae, Fire Domain and Reformation Inquisition (grabbing Glory/Heroism spells), Dual Talent Human for stacked STR/WIS. Flurry a Monk weapon with Crane Style defenses, with Divine Favor and Heroism for buffs; prep Fire spells like Fireball all you want; use your stacked WIS for social skills. "Sword-Brother of the Solar Temple".
I'm pretty sure that's not where I was going.
Anything else an ecclesitheurge would be particularly good at?
| BadBird |
Anything else an ecclesitheurge would be particularly good at?
Domain Magic, really. Primary Domain spells in normal slots, highly versatile Domain slots; so choose a Deity with some really great spell grabs.
For instance: Cayden Cailean - Primary Domain: Chaos/Revelry, Secondary Domain: Reformation Inquisition. You may cast Hideous Laughter and Good Hope (automatically extended at level 8, no less) using normal spell slots, and you can choose from any Cayden Domain for your actual Domain slots (like Travel...).