Alternate Paths: Primal Characters


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Hey guys!
So I'm going to talk a bit about Alt. Path Primal today, releasing this week!
As always with all our Alternate Paths products- we drill down into one thematic section of the game and provide a lot of new rules, classes, and feats! In Alt. Path Primal we are examining "primal" characters- those that generally shun the urban/community life in pursuit of a more profound relationship with the natural world.

So, what have we got up our sleeves this time?

  • It opens with a discussion on "what is primal?" as well as a sub-system for civilized vs uncivilized characters (as well as some alternate favored class features for them).
  • A super simple chaotic monk archetype (the "wild ascetic")
  • A section on how to do environmental encounters ("man vs nature")
  • A section on how to use different types of enemies in a primal style game as well as some narrative hooks and suggested enemy types for them.
  • A pantheon of gods worshiped by animals and rules for humanoids species to worship them.
  • Feats: 11 new general feats and 5 class specific support feats. There are also 12 additional racial feats spread across the racial section for a grand total of 28 new feats!

And of course, some new character classes:

  • Automancer: A very primal "muscle mage" that has Strength based 6-level casting, a unique precasting mechanic, the ability to cast "fist", and so much more! They are medium BAB (+15) but end up hitting like a front line character due to some of their mechanics.
  • Warmonger: A totemic tribal warleader who forms a sort of limited spiritual hivemind called a "pahg" that grants bonuses to allies, can invite totems of psychological aspects (ego, anima/animus, panic, etc) into their group. They stand up as solid martial characters in their own right as well with a unique suite of "triumphs" that are granted to the warmonger himself.
  • Elemental Host: Psychic warrior-shamans who have merged their spirit with primal forces. They are often shadowed by their bonded spirit or have them cohabitate in their body until times of great need. They can even "fuse" with their elemental spirit- gaining tremendous power. They are full BAB, 4-level, casters with a lot of fun blasting options in there too.

Because of its connection to nature/ferocity- we elected to include new player races in this book as well.

  • Bandar: Fierce, centaur-proportioned, bandersnatch-folk. Also included are 4 racial feats.
  • Hottah: Fierce, menacing, stoic, moosefolk who care nothing for the laws of others.
  • Jaegerhund:Idealized trackers born of magically induced tampering, jaegerhund are born and raised for the thrill of the hunt. Jaegerhund are hunters gifted with extraordinarily keen senses, able to peer into spectrums of light normally unseen. Also include 4 racial traits.
  • Manameg: Manameg (Mana-meg) are long-lived, enormous, permanently joyful, naive, carefree whale-folk who wouldn’t know a trap if someone sent them a letter about it three weeks in advance.
  • Utarae:A race of avian humanoids who consume music rather than food. Includes 4 racial feats.
  • Yetin: A race of (mostly) civilized, diminutive, yeti-folk.
    Note: All races include alternate favored classes bonuses and most include alternate racial features or subraces.

Expect it by Sunday!


Worth getting for the automancer alone!


Hey, guess what? . Alternate Paths: Primal Characters is now live!!!
Get your hands on the automancer- a pure muscle-mage!
3 new classes, 6 new races, 28 new feats, a chaotic monk archetype, game mastery and more!!!
~Link~

It'll be up on Paizo.com soon!

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