Zyraen
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Hi All, I was searching around for answers but have not managed to find one. It seems Imbicatus posed a question about it on the Vigilante blog post here but there's no reply.
http://paizo.com/paizo/blog/v5748dyo5lhmq&page=3?Ultimate-Intrigue-Vigi lante-Playtest
My question is same as Imbicatus' : what are the retraining synergies for Vigilante?
Currently I have an L4 Swashbuckler1 Bloodrager1 Vigilante2 character who is a tripping whip specialist, and taking 2 levels of Fighter (Lore Warden) would really help with the Combat Reflexes & Improved Whip Mastery at L5 followed by Combat Expertise and Greater Trip at L6.
However, long term I intend to retrain her back to be a Vigilante to get Hide in Plain Sight by Level 9 or Level 10. I may need to store PP for when the time comes to retrain, hence would like to know what are the retraining synergies for Vigilante.
If in case it comes up, I'm also curious if the synergies differ for different Vigilantes. For example, the Avenger seems closer to a Fighter, while the Stalker seems closer to a Rogue.
Thank you in advance.
| Johnny_Devo |
It seems like they simply decided not to include specific retrain synergies, because the retrain system is supposed to be "at GM discretion" in the first place.
I would personally say "talk to the GM about it", and if I were the GM I would personally rule that a vigilante has the same retrain synergies as the class he's acting like. So if you're the one with all the combat stuff, he acts like a fighter for retrain synergies. If he's the sneaky one, he acts like a rogue for retrain. The warlock acts like a magus, the divine one acts like an inquisitor/warpriest, etc.