Mystery Gang.


Homebrew and House Rules


I'm Considering Stating the Mystery Gang for PF. It's still pretty preliminary but gives a general idea of where I'm going.

Fred Jones
Investigator 5 (Core - Rogue Talent (Quick trapsmith))

Looking at the archetype, none really fit, or would fit at the expense of trapding and/or trap sense which Fred needs. So I decided to go core and pick up the Quick Trapsmith Talent at level 2. Some of the later episodes show him using a longsword and shiled, so I might use his feat to gain those.

Ranger (Trapper) and Rogue(Trapsmith) was also considered for him.

Daphne Blake
Investigator 5 (Profiler)

The toughest of the lot. I needed an archetype that would make her lose both Trapfinding and trap sense as she is danger prone (so might give her a lower dex and perception). Not particularly happy with the archetype but the other candidates really didn't fit.

Velma Dinkley
Investigator 5 (Empiricist or Skeptic)

She was pretty easy to figure out as she screams Empiricist, although she could work as a Skeptic too.

Norville "Shaggy" Rogers
Investigator 5 (Infiltrator/Sleuth)

This one is a bit trickier as Shaggy is really a coward and a glutton. But the current archetypes combination works for him, he looses trapfinding (makes sense as he would often trigger traps), but gain quick disguise and luck (both seen on the screen).

Druid, Oracle (Hunger curse), spooked Drawback and rogue(Chameleon) has also been considered.

Scoobert "Scooby" Doo
Awaken Great Dane*/ Investigator 5 (Infiltrator/Sleuth)

I initially considered to go the Companion road, but then decided to make him a "full" character by goinmg the "Awaken" route. Like Shaggy he is a coward and a glutton (which might require 3rd party feat/drawback) and the combination of of archetype dipict him quick well too.

*Great Dane are also called the Apollo of Dogs and the image is that of a Great Dane.


I think I found a better Archetype of Daphne The Majordomo from Ultimate Intrigue.

It fits better for a rich girl and she still love the Trapfinding and Trap sense class ability

CC and suggestion are welcomed


Andre Roy wrote:


CC and suggestion are welcomed

Why are they all Investigators?

As far as I can tell, Fred is really into the mystery-solving aspects, as is Velma. But I've never been under the impression that Shaggy or Scooby actually likes solving mysteries--in fact, their usual response when a new mystery is announced is something like "Zoinks!" "Ruh-oh" and they need to be coaxed out of the back of the van with a box of Scooby Snacks. I think they're hanging out with everyone else because of mutual friendship, not because of a shared desire to investigate things.


Good Question.

I was looking at the various classes and classes ability, trying to figure out where every member of the gang fit it...and yes Velma and Fred are the most active member of the lot in regards to investigation.

Daphne maybe more of a dilettante investigator, but she does also contribute to the investigation, thus why I also made her an investigator but tried to find an archetype that crippled her trapfinding ability.

as for Shaggy and Scooby, I agree that investigator sounds like a really odd choice considering their first instinct is to want to flee away. Yet at the same time, they do take part in the investigation (usually after being bribed with Scooby snacks)...often as bait or stumble on a key clue by sheer luck. So I was seeing them as reluctant investigator, good at what they do but hating every minute of it.

Does it make any sense?

That being said I was also looking at the Chameleon archetype for the rogue and the Alchemist class for the 2 of them, but it didn's seem ot fit either.


Too bad there's no Stoner class for Shaggy. Like jinkies!


JosMartigan wrote:
Too bad there's no Stoner class for Shaggy. Like jinkies!

Yeah, technically I'm sure if i dig deeper I could find an alchemist or druid archetype that could give that feel...but would it be the best "fit".

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