Brawlers with tentacles


Rules Questions


Series of simple questions pertaining to natural attacks and how they interact.

We're playing a brawler/18 and alchemist/2

We grabbed tentacle as the discovery for grappling and fighting.

"Benefit: The alchemist gains a prehensile, arm-length tentacle on his body. The tentacle is fully under his control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the alchemist any extra attacks or actions per round, though he can use it to make a tentacle attack (1d4 damage for a Medium alchemist, 1d3 damage for a Small one) with the grab ability. The tentacle can manipulate or hold items as well as the alchemist’s original arms can (for example, allowing the alchemist to use one hand to wield a weapon, the tentacle to hold a potion, and the third hand to throw a bomb). Unlike an arm, the tentacle has no magic item slots."

1. Am I able to combine unarmed strikes with natural attacks?
A simple punch and a tentacle attack, for instance.

2. How does using a tentacle attack(natural) interact with swinging a sword or cestus punch(manufactured)? Assuming I want to whap someone with a punch, while using a cestus, then go for a tentacle attack/grab.
This shouldn't fight the 'no extra attacks' because it'd just be making a secondary attack with a natural weapon(I think?), penalty eventually being overcome with maneuver training+high strength+mutagen.

I'm not worried if this is not optimized, just how the rules work, since the idea of a half-orc with a tentacle getting up in people's business sounds impressive. And the half-orc racial bonus:

"Add 1/4 to the brawler’s effective level to determine her unarmed strike damage."

Will eventually negate the 2 level damage penalty.


1. No. These will be separate. Completely so. No unarmed stuff on natural attack unless you take feral combat training...and I am not sure how much that actually does any more.
2. May...be? I am not sure how much flurry the brawler has, and how much it is just free TWF.

Honestly, I think the tentacle is a nice thing, but not something I'd try too hard to mix into a full attack.

The advantage of the tentacle is that it can be turned into a primary natural attack and get x1.5 damage if it is your only natural attack. That and the free grab (which is early access grappling and a +4 to the check) while doing damage makes it worth while.

So just enjoy the nice grappling. No need to make this complicated.

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