| roguerouge |
I mean, other than jail breaks? What kinds of things do revolutionaries do? Do they do things other than fight and spread propaganda? I'm looking for missions or skill challenges to replace some of the jail breaks in this AP.
Spreading propaganda could be a nice short 5-minute piece at the table: brainstorming slogans, a writing/artistry skill check, figuring out your target audiences, using a gather info check to get the message out, maybe a stealth mission for not getting caught.
| Orfamay Quest |
I mean, other than jail breaks? What kinds of things do revolutionaries do? Do they do things other than fight and spread propaganda? I'm looking for missions or skill challenges to replace some of the jail breaks in this AP.
Spreading propaganda could be a nice short 5-minute piece at the table: brainstorming slogans, a writing/artistry skill check, figuring out your target audiences, using a gather info check to get the message out, maybe a stealth mission for not getting caught.
Some sample missions:
Investigation. A revolutionary army, like any army, needs intelligence. What's going on inside that castle, who's doing it, and how long will it take? ("Many Bothans died to bring us this information.")
Supply. You don't think all those Rebel soldiers on Hoth lived on snow-cones, do you? And burned ice for power? They needed food, weapons, ammunition, and possibly DVD players so they could watch movies in the break room... or am I thinking of Spaceballs?
Commercial activity. Those DVD players didn't appear on DVD bushes; someone had to buy them, which means someone had to raise the money to purchase them. (Indeed -- dropping the humor for a moment -- most anti-terrorist successes in recent years have been by disrupting the funding pipeline, for example, by preventing ISIS from being able to operate oil fields and selling the oil on the open market.)
Transport. Goods aren't the only thing that need to be moved. Messages and sometimes even sapients need to be conveyed sometimes. I seem to remember a little blue droid that had something important to say about the Death Star.
Recruitment. Not all propaganda is written on the walls. Think of how badly things would have gone if Obi-wan had not agreed to help out. And not everyone is as bored and easily persuadable. Things could have gone even worse on Bespin than they did....
Training. Unless everyone you recruit is a Jedi knight, someone will need to teach them the ways of the Force. Or piloting. Or which end of the blaster goes towards the stormtroopers.
Basically, anything you can think of that the Army might need to have done.... or, for that matter, that Apple might need to have done,.... is something the revolution might need to have done as well, depending upon the scale. The difference is that when the Army needs shoelaces, they simply place an order. When the Judean People's Front needs them, things are a little more complicated, because of the need for secrecy.
| Razcar |
Sabotage? Guess that could be seen as fighting though.. but how about messing with the relations between the pro-Thrune fractions?
I had a bigger storyline added (might be too much for most campaigns) in book 1 with a rival rebel group that had been overtaken by a double agent of Thrune, and was now used as a honey trap for seditious Kintargians (an idea I had gotten from this forum).
The players freed the former "real" rebel leader from a prisoner transport outside the city after getting a tip (admittedly a jail break of sorts, but more Wild West style than the usual fare). The betrayed ex-leader told them what was going on. Then when scouting the honey trap rebel group's HQ (located in an old fishery) they met an Order of the Torrent armiger (Hortense Lierre from book 2) doing the same thing, looking for a disappeared couple. The PCs did a sneak heist on the rebel group's lair, found several chained up citizens (wannabe rebels who were to be fed to the sharks) and promptly tipped off the Torrent armiger. The Torrent Hellknights returned and freed the captured citizens and killed a bunch of fake rebels in the process. Then the inquisitors behind this honey pot-plot showed up with some Order of the Rack hellknights and were not too happy. Ergo, my players were not surprised when they heard proclamation the ninth last session, and are now discussing what to do with this new development. Enter Setrona.
Or how about some rallies? Spreading dissent among the salt workers? Diplomatic missions, trying to get some guilds on their side? The innkeeper's guild can't be too happy about the situation, not to mention the mint farmers.
| GreatKhanArtist |
In general, make nuisances out of yourselves. The problem with revolution is that it usually involves extreme action, and those actions are usually illegal. So lawful characters might not make the best revolutionaries.
A rogue or bard or character of a similar bent might cherish the opportunity to make the captain of the guard or someone high up look stupid in front of the people to discredit their authority. A magic wielder or nature sympath might unleash swarms to disrupt official assemblies or marketplaces. A stinking cloud could go a long way if properly applied. There's always the Greenpeace stand-by of chaining yourself to something or laying in front of a vehicle.
But be prepared for retaliation.