| Apupunchau |
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One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Irez, the Empyreal Lord of cards, scribes, and spells.
Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of Irez, although they do not need to be divine casters." What character do you make? Who is he? Why has he chosen The Lady of Inscribed Wonder as his patron? In what ways does he further the Empyreal Lord’s goals? Why would he be attracted to this beings doctrine?
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I can answer your question because I've just started playing an Irez worshipper who is not a divine caster. She is a Witch.
Our group has recently began the new improved version of Curse of the Crimson Throne. When it came out James Jacobs replyed to my question about what to play with 'be a Harrower!' So I've taken his word for it, he is not wrong. Harrow cards are immediately vital to the plot of the AP.
For this PC I knew I wanted to be a Harrower so I picked Cartomancer Witch as the base class. She's ethnic Varisian like many card readers, but for the campaign I have made her a bit trashier- the ex-drug addict trait and some points in Profession: Gambler. She's been on the wrong side of the tracks and not all her readings have been above board until now.
But that doesn't mean it isn't true. Desna is a more traditional god for a Varisian, but my Cartomancer has never been much of a traveller, she's a city mouse and when the only friends she'd had are the cards in her hands... Irez had her voice ring out.
As my PC levels up she gets things like Deadly Dealer and lots of crazy powers (9th level Arcane casting does tend to be crazy) and I think it will confirm her faith in Irez as a guide and the path.
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I'll be taking Celestial Obedience if not the class. The Obedience itself is laughably easy for my PC - it is literally to play with her cards every day. The cards which she reads every day, which are her own familiar. Not hard. Useless benefit 5/6 of the time though. Ah well, such is luck.
1st boon is quite good for Glyph of Warding SLA, as it normally costs 200gp a throw. I'all spam it on everything, every bag, lock and door. May as well, the price is right.
2nd boon is awful, near useless. I can't see at level 16 either using blasting scrolls or not having UMD enough to use them anyway. I'm not sure who it could be for, it is simply a bad ability.
3rd I'll likely never play, but it's okay in a minor way. Looks good, which is the main point - at 20th level Golarion's premier Cartomancer really ought to be surrounded by a shield of flying cards.
And that is the ambition I have for her - to be a real representative or voice or some sort of champion of Irez here on Golarion. She is a gambler, a fortune-teller, a magic user, a Harrower and with a bit of luck, within the year she'll have beaten the Crimson Throne AP and can spread the good words of trusting in the luck behind the cards.