| JosMartigan |
Hi, I'm attempting to create a home brew class based around the idea of incite violence (the demagogue bard class feature).
The warmonger would be a martial class (full bab, good fort, no spells). I've looked at skald but don't want to inspire just party allies. I want someone that can get crowds behind him but isn't a caster and can fight frontline.
Any ideas?
| Ciaran Barnes |
This idea is still vague and you chould expand on it and/or actually write something out. Inciting violence is something I believe should occur through roleplaying, or occasionally through magic with a temporary effect. It could also just be an ability you give to the villain in an adventure, where all of the inciting happens before the PCs find the villain.
If you want some kind of class feature, I guess I would suggest something that functions like Wild Empathy (d20 + level + Cha), except that it is probably language dependent and causes the target's attitude to decrease by a step. This doesn't force NPCs to fight each other, but it could end up that way if they already don't like eachother.
Your merchant meets warrior idea seems more like a way to roleplay a character - not a character class.
I'm not seeing a theme inherant in your list of class skills. Bluff and Intimidate seem more fitting than Diplomacy (you could have all three though). For knowledge skills, the ones you have are fine but I could see geography, history, and local fitting in too. These skills would help the PC know about the current and past political problems are or have been.
rainzax
|
Maybe a Panache pool.
But instead of "deeds" they get "dirty deeds" at the appropriate levels. Then you could use that to design what you want them to be able to do at 1st, 3rd, 7th, 11th, 15th, and 19th.
Pawns in my Game
-While you have one or more panache in your pool, creatures you threaten are also considered threatened by other creatures you consider enemies. This ability sets up a few class features of the warmonger, and affected creatures are hereafter referred to as "pawns."
Cunning Redirect
-As an immediate action when a pawn attacks you, you may attempt to redirect the attack to another pawn by expending one panache. Make an attack roll. If your attack roll exceeds the attack roll of the pawn that attacked you, the attack misses. If you also roll higher than the AC of the second pawn, the attack is instead resolved as if it was made against the second pawn.
Incite Confusion
-As a full-round action you may attempt to incite a creature within 30 feet of you who can see and hear you by expending one panache. The creature makes a Will saving throw against a DC of 10 + half your warmonger level + your Charisma modifier, and if it fails becomes confused for a number of rounds equal to your Charisma modifier. This is a language-dependent, mind-affecting effect.
Into the Fray
-As a swift action you may gain a defensive bonus by expending a point of panache. Until the end of your next turn, you gain a dodge bonus to AC equal to the number of pawns adjacent to you.
...
The idea being that each of these types of dirty deeds could scale by level - for example becoming the abilities Gather Crowd and Incite Violence (as the Demagogue Bard) upon reaching appropriate levels (perhaps 3rd then 7th). Cheers!
| My Self |
Perhaps if you could gather some sort of Animal Companion-style "crowd"? So you have a band of retainers, allies, fans, etc. who form a single large-size group in combat and beat up enemies. Maybe they are a swarm with Commoner HD, but get 1.5x your level in HD? (As opposed to 0.75x for Eidolons and Animal Companions). And your crowd should be dismissible in exchange for benefits with existing crowds, like how Eidolons can be dismissed to get Summon Monster. Between you, them, and Rainzax's proposed dirty deeds (done dirt cheap?), you should be able to clutter a battlefield.
| JosMartigan |
Thanks for your input everyone. Yes afmittedly, it is vague. I do need to find a shtick within my idea. I'll think on it and maybe reopen the thread.
But I always appreciate direct honestly. If the idea doesn't seem viable or inspiring please don't be afraid to say so. I'm thankful when people are direct. :)