Death Roll reptilian feat + grapple combo?


Rules Questions


I know the grappling thing has been beaten to death but after scouring thread upon thread and working on a current lizardfolk character I thought of this but had no concrete answer.


    * Start Rage ->
    * Move then standard attack / Full round attack ->
    * Last attack in sequence as bite ->
    * Hamatula strike/Tetori Grab to start Grapple w/ Feral Combat Training feat ->
    * Strength Surge for CMB ->
    * Raging Grappler to deal damage ->
    * Death Roll feat kick in to force someone prone and not make yourself prone (/ or Raging Grappler has the option to make target prone and not yourself prone while letting go?)

Reference:

Lizardfolk Race:

Hamatula Strike:
Hamatula Strike

Benefit: Whenever you damage an opponent with a piercing weapon, you can immediately make a grapple check; success means the opponent is impaled on your weapon and you both gain the grappled condition. While the opponent is impaled, as an attack action you may make a grapple check on your turn at a -4 penalty to damage the opponent with your weapon, even if your weapon cannot normally be used in a grapple.

Normal: You can only attack with an unarmed strike, natural weapon, or light weapon against opponents you are grappling.

Tetori:
Tetori

At 8th level, a tetori gains the grab special attack when using unarmed strikes, and can use this ability against creatures his own size or smaller by spending 1 point from his ki pool, or against larger creatures by spending 2 points from his ki pool.

Grab (Ex)
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Format: grab; Location: individual attacks and special attacks.

Strength Surge:
Strength Surge

Benefit: The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action.

Special: This power can only be used once per rage.

Raging Grappler:
Raging Grappler

While raging, you grapple your foes with the power and viciousness of a river crocodile.

Benefit(s): As long as you are raging, whenever you succeed at a check to start a grapple, you can choose to deal damage as if you had also succeeded at a check to maintain the grapple. In addition, while raging, whenever you succeed at a combat maneuver check to maintain a grapple, you can choose to give yourself, the target of your grapple, or both the prone condition as a free action while continuing to maintain the grapple.

Death Roll Feat:
Death Roll

Like an alligator, you twist and wrench your foe, forcing him to the ground.

Prerequisite(s): Bite attack, reptilian subtype.

Benefit(s): When grappling a foe of your size or smaller, you can attempt to perform a death roll. Upon a successful grapple combat maneuver check to deal damage with your bite attack, you can immediately attempt a second grapple combat maneuver check as a free action. If successful, you knock the target prone. Upon knocking the target prone, you must either release the grapple or fall prone and maintain the grapple. This doesn't count as a combat maneuver check to maintain the grapple, and doesn't add any other effects (such as constrict) beyond knocking the target prone.

Is this plausible?

*Drools*


I'm guessing there either was something I missed or this is GM fiat territory?

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