advice / critique on custom mesmerist archetype


Homebrew and House Rules

Grand Lodge

Long Story Short- I woke up with the idea of a Spiritualist that uses it's Phantom as "sneak attack" implement, and that idea eventually grew into Mesmerist that does blasting.

So I present to you all, a custom archetype-
Mnemonic Demolisher

Spoiler:
Mnemonic Demolisher [Mesmerist]
A psychic class that specializes in turning memories of his foes into weapons against them.

Depleted Spellcasting
*Only benefits from half their charisma bonus when determining spells-per-day bonus
*Save DC's count as a caster level lower.
[Alters Spellcasting]

Mnemomic Lock
*Swift action, target any living foe with the Mnemonic Lock within 30ft.
*Has a number of Mnemonic Locks active for each spell level
*Once target has been damaged by Blast, can make a Will save vs M's Concentration check to break connection. Immune, if successful.
[Replaces Stare]

Mnemonic Blast
*Standard Action, causes psychic energy damamge to target of ML 1d6 + Cha modifier, if within 30ft. Else, Range touch Attack with Cha bonus to hit instead of BAB.
*Also, may spend a spell slot to-
a> increase damage dealt to ML a step for level of spell slot expended.
b> target 1d4 enemies enemies per lvl within 10 ft of ML affect by blast. Single RTA vs all enemies within range.
afterward, mental lock breaks, can't establish a mental lock during your next turn, and must make a will save equal to 10+Spell slot expended+targets hit or staggered for 1d4 rds. Else, shaken for 1 rd.
[Replaces Painful Stare]

Guile of Memory
*ML affected as if by Sanctuary when targetting Mesmerist.
*Mesmerist is considered invisible by ML, until Mesmerist takes hostile action against ML.
[Replaces Mental Potency]

Agony
*Mesmerist can extend the duration of negative emotion effect on enemies as a Standard Action MTA 1d4 rds per spell level. Will save success, extends duration 1 rd.
*If targetting ML this way, can use RTA. Will save success, extends 1d3 rd.
[Replaces Touch Treatment]

Supplement Memory
*Can implant his own Memories into a non-living creatures and creatures otherwise immune to Mind-effecting. Thus engaging a Mnemonic Lock on that creature.
*Creatures affected my Mnemonic Lock this way take only 1d4 damage via Blast, unless Mesmerist has abilities that otherwise work against undead [like Thanatopic Spell metamagic, et al].

I don't have the level unlocks listed, though it should be easy to figure out.

critique and advice welcome. this was just a random notion that popped into my head that i wanted to get out onto paper.


I know that you were just jotting down notes to get the ideas out, but I think you were too hasty. Some of this is hard to understand.

DEPLETED SPELLCASTING
Using 1/2 to determine bonus spells per day is needlessly complicated and will almost certainly have no effect from 1st to 3rd level. Cater level is not a factor in the save DC of a spell, so the 2nd part of this has no effect. I don't think that the name of this feature accurately describes what you are trying to take away from spellcasting. If anything, depleted spellcasting implies that he gets one less spell per day at each spell level. This would mean that when he first gains a new spell level, he has zero spells unless he has a bonus spell from a high Charisma.

MNEMONIC LOCK
This looks like it does nothing, except to choose a target for the blast.

MNEMONIC BLAST
The damage is fine at low level, but will become almost meaningless after that. I see that you grant a way to boost the damage a bit by giving up spell slots, but that same like a big price to pay for little payoff. So its auto-hit within 30 ft. Outside of 30 ft he has to roll. You wrote that he uses his Cha instead of his BAB. Did you mean Cha instead of Dex? If so, its totally unnecessary. Its a ranged touch attack and doesn't need anything extra.

GUILE OF MEMORY
Do both effects happen, or does he chooose one? Not clear.

Grand Lodge

Thanks for the insight, i am thinking that this archetype is some sort of combination of Kinecticist and Mesmerist.

That said-
Depleted Spellcasting- as i said, this class is a hybrid- so i wanted to focus more on blasting than spellcasting.
I could have made it like Umbral Summoner/Mesmerist.

Mnemonic Lock-
Alone, it only allowed the instant targetting within 30ft. I suppose that as a possible Kinecticist hybrid, i could allow for various Infusions to be used in conjunction with the Blast. Increased range, adding elemental damage, etc.
I could keep the Will Save deficient.

I was thinking the Blast ability would be considered an Attack, and thus at 8th lvl be able to dish out two blasts in one turn. Hence the "multiple lock" ability to hit multiple enemies.

speaking of which, Kinetic Blast- i do understand at higher levels the damage becomes moot. maybe scaling damage on par with a kinecticist.

also, since mesmerists are cha-based casters with 3/4 BAB, it's more beneficial to use their Cha instead of their BAB to hit [like the Core Monk's "level to bab when flurrying" ability] giving them a better chance, 10 + Dex + Cha/BAB, to hit at range. it could work either way.

At Lvl 1, you have the standard Mnemonic Blast
At lvl 2, you can spend spell slots to increase the Blast damage.
At Lvl 4, you can spend spell slots to deal blast damage to all enemies within range. [deciding if i want to use the base damage for the blast, or allowing for increased damage with a save for half.]
All of which can be used in conjunction. Though the "Radius" ability might be a swift action, while the increased detonation is a free action while using the Blast.

ie: at 4th lvl, you can spend a 2nd spell slot to increase the Blast damage die two steps, then spend a first lvl spell slot to damage enemies within range.
[This is sort of why the Depleted spellcasting had the restriction- don't want people to constantly spam the damage increase.]

As for Guile of Memory- without lvl unlocks, i can see how it's confusing. basically i was thinking-
2nd Lvl: Auto-sanctuary
5th lvl: invisible until attacks [like the Umbral Summoner's ability]

even then-
At 5th lvl, you have two Mnemonic Locks engages. Both consider you invisible. You Blast one of them, and that one get Will save to try to break the link- and fails. Because you attacked, both recognize you as a hostile threat and move to attack. Both fail their will saves, because of Sanctuary, and halt their attack.
If the Blasted makes his save and breaks the connection, they aren't affected by Sanctuary.

Still a lot of tinkering to consider, like scaling Blast damage and possible infusion interaction. The Infusions would replace the Tricks, if so.


So what you should do next is start writing out the actual class features. Critique of ideas can only go so far.


The Mesmerwyrm exists as an archetype that provides blasting to the Mesmerist.

Grand Lodge

Plausible Pseudonym wrote:
The Mesmerwyrm exists as an archetype that provides blasting to the Mesmerist.

That archetype only does it's blast ability equal to it's Cha bonus per day.

This class is more a Kinesticist than a Mesmerist, but still retain the mesmerist's spell casting.

I'll work on tweaking the build...

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