| Udinaas Divayth Geothlain |
I will be joining a Pathfinder game with a few friends of mine, and will be playing an alchemist. I will of course take the infusion discovery as well as make most of the party's potions. Thing is I would like to mess with everyone a little bit. That's to say that -- with the GM already having given permission -- I will add a secondary detrimental effect to every potion or extract I make that someone else consumes (the flavor being that they are formulated to my half-orc physiology). That being said I'm trying to put together a list of 100 effects to roll a percentile for, and would like community input as to what they should be.
NOTE: None of these will have stat effects attached to them, they are purely flavor, such as temporarily changing skin or hair color, or temporarily gaining a roosters waddle or other goofy things.
Thanks in advance!
| Ciaran Barnes |
Fort save DC = 10 + caster level of potion or extract.
1. Saliva glands overreact to stimulus. Excessive drooling.
2. Almost too much for stomach. Throw up anything else you eat or drink for 1d6 rounds.
3. Involuntary muscle spasms in face. People try not to stare.
4. Wild magic! One of your 0-level spells triggers and is inadvertently cast.
5. That sinking feeling. You need to find a bathroom quick.