| Dakumi |
I love the idea of this so much I'm willing to put up with it's oddities, but I'm curious if anyone else has played with this and their GM's to have suggestions on good "alternate mounts". A mechanical horse is cool and all, but other creatures would be more fun, I feel. Any suggestions on better mounts? Not just because they get pounce+rake metagame-metagame, but because they'd be 'fancier' or just more interesting. As a side note, how do you heal a construct of damage as a construct-riding alchemist? Am I able to heal it's body with an alchemist check? Do I just take an hour to repair it out of combat? Are there specific rules?
| CloudCobra |
Actually, the horse is pretty neat. Since it counts as an animal companion you can give it an archetype. So, since constructs don't get fatigued you can just give it the Racer archetype and switch out the useless feat with the Run feat. Boom, now you actually have a useful mount that can go really fast.
The problem with the Construct Rider is healing/fixing the mount. In the early levels you could technically use a Wand of Infernal healing.
Spell Knowledge Discovery and the Make Whole spell work later. So that's out...
But you could technically use the Story feat Eldritch Researcher and learn the old "Repair Minor Damage" spell, but you couldn't actually wield it with Spell Knowledge until Level 4. So that's out...
The only other thing I can suggest is taking Believer's Boon and finding a Domain that actually allows you to heal constructs with its 1st Level Domain power or the following:
Take the Protector of the People Story feat. You now count as effectively having the Craft Construct feat while you're working on finishing the golem, but now you can use the following rules:
A crafter can repair a construct with the Craft Construct feat. When repairing a construct, its master spends 100 gp per Hit Die of the construct, and then makes a skill check as if he were crafting the construct with a DC of 5 less than the DC for crafting that construct. With a success, the construct regains 1d6 hit points per Hit Die of the construct. Completing a repair takes 1 day per 1,000 gp spent on the repair (minimum of 1 day). Repair in this way can only be performed while the construct is inanimate or nonfunctioning. At any time, a construct's creator can deactivate a construct under his control with a touch and a standard action.