Fixing Idols (occult realms)


Homebrew and House Rules


As seen in my thread in the rules questions section, there's a problem with the idol rules from Occult Realms.

A idol can upgrade from 10 INT, WIS, CHA to 20 INT, WIS, CHA and become all powerful in a few years with only one worshiper sacrifying 4 chicken each month.. and it's ridiculous.
So PC meet all cults with max power idols, or they are new trendy cults...

I see two houserules possible :

- The 10 000 gp sacrifices limit to upgrade an idol must be gathered during one month. So, the "usual monthly sacrifices" are there just so the idol doesn't lose power.
And the idol can only be upgraded on holy days (and only if it has enough worshipers so its EGO is at least equal to 10).
It seems logical to me, and interesting, a cult sacrifying 4 chicken a month to its god doesn't sound really evil and dangerous... until the holy day where it sacrifices 20 humans..
Moreover the holy days become really important and necessary to upgrade the idol, not just an optionnal way to quicken the upgrade.
There should need to change the number of holy days from 3 to 1, to slow down things.

- 250gp is too high for a sacrifice of a chicken. Why not 1HD = X gp (for creatures with 1 or 2 int) and 1HD = 5X gp (creature with 3 or more INT). How many gp per HD could be balanced and more "realist" so a cult must do sacrifices during many years before creating an allpowerful idol ?

I prefer the first houserule as at least 10 years are needed (after the idol has gained enough follower for having a 10 EGO), and if each year, paladins or other "heroes" prevent the sacrifices on holy day, its a year lost. Good quest idea :p

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