Dex Based Reach Build


Advice

Dark Archive

I like Dex builds. I feel like they end up being more fun to play and the imagery of them dance fighting, tumbling through squares makes it extremely thematic for me when I RP. In line with many of my recent posts I decided to attempt making a fun Reach Build that gets Dex to Attack/Damage and reaps the benefits of a large number of Attack of Opportunities.

Class: 2 Paladin (Ironan Paladin) / Unchained Rogue (Scout/Thug) X

Race: Half Elf

Racial Trait:
- Weapon Familiarity (For the Elven Spear)

Traits:
- Reactionary (+2 Initiative)
- Extremely Fashionable (+1 to Bluff, Intimidate, and Diplomacy)

Level Progression (highlights):
- Level 1 Paladin (Martial Weapon Proficiency, +1 CHA AC, Trials)
- Level 2 Rogue (Weapon Finesse with Elven Branched Spear, SA 1D6)
- Level 3 Paladin (CHA to saves, lay on hands)
- Level 4 Rogue (Talents, Evasion)
- Level 5 Rogue (Dex to Damage with Elven Branched Spear, SA 2D6)
- Level 6 Rogue (Sneak Attack on a Charge from Scout Archetype, Debilitating Injury, Talent)
- Level 7 Rogue (Skill Unlock - Intimidate, SA 3D6)
- Level 8 Rogue (Talent)
- Level 9 Rogue (SA 4D6)
- Level 10 Rogue (Talent, Skirmisher)
- Level 11 Rogue (SA 5D6)

Feats/Talents:
1C - Improved Unarmed Strike (this gives you your 5ft AoO)
1F - Combat Reflexes (increase AoO by Dex modifier)
2C - Finesse Training - Dex to Attack
3F - Power Attack
4C - Rogue Talent - Weapon Training -Weapon Focus (Elven Branched Spear)
5F - Dazzling Display (Full round action to intimidate in 30ft radius)
5C - Finesse Training - Dex to Damage
6C - Talent (Slow Reactions - allows charging past an enemy to get more SA on another opponent)
7F - Corguon Smash (Free Intimidate on Power Attack hit)
8C - Shattered Defenses (gives SA on various conditions caused by intimidate)
9F - Lunge (extends reach by 5ft)
10C - Rogue Talent (Bleeding Attack to cause bleeding on SA)
11F - Phalanx Formation (no soft cover from allies in the way of reach)

Roles:
Melee Reach Build/combat debuffer from intimidate, Face, Self Healer, UMD utility.

Weapon/Armor:
+1 Cruel (or Fortuitous) - Adamantine Elven Branched Spear
+X Mithral Kikko

Combat Tactics:
1 - Swift action Personal Trial, Charge for SA/PA and Free Intimidate with Corugun Smash. On Sneak attack use Hampered so he can't take a 5ft step up to you and has to use a move action and give you a AoO.
2 - Full Round Action with PA and Shattered Defense for SA damage, or charge to another target to repeat #1.

You could also plant yourself for AoO. Lunge for even more AoO's. PA on ever hit to get free intimidates and keep everything shaken/panicked/cowering so they lose their Dex to AC and you get free SA on AoO. If they get within 5ft you can use your unarmed attacks to rebuff with an AoO, again seeking to get SA so you can apply the slow rogue talent so you can move past them in a charge without giving them a AoO and lay down hampered so they can't make a 5ft step to follow you without giving you an AoO.

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