Calculating a Weasel Familiar's Skill Modifiers?


Rules Questions


The Bestiary entry for the weasel familiar lists its skill modifiers as: Skills Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics

However, when I calculate them from scratch, I get:
- Acrobatics = +2 (Dex) +8 (Racial) +3 (Class Skill) = +13
- Climb = -4 (Str) +8 (Racial [climb speed]) +3 (Class Skill) = +7
- Escape Artist = +2 (Dex) +1 (1 Rank) = +3
- Stealth = +2 (Dex) +4 (Racial) +8 (Size) +3 (Class Skill) = +17

I stumbled across this trying to determine where the weasel's one skill rank lived, after reading the rule about familiars using either their ranks or their master's ranks, whichever is greater.

What am I missing?


skullboy wrote:

The Bestiary entry for the weasel familiar lists its skill modifiers as: Skills Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics

However, when I calculate them from scratch, I get:
- Acrobatics = +2 (Dex) +8 (Racial) +3 (Class Skill) = +13
- Climb = -4 (Str) +8 (Racial [climb speed]) +3 (Class Skill) = +7
- Escape Artist = +2 (Dex) +1 (1 Rank) = +3
- Stealth = +2 (Dex) +4 (Racial) +8 (Size) +3 (Class Skill) = +17

I stumbled across this trying to determine where the weasel's one skill rank lived, after reading the rule about familiars using either their ranks or their master's ranks, whichever is greater.

What am I missing?

Familiars (and other small animals) get to use Dexterity instead of Strength for Climb (and Swim) checks. You also only get the class skill bonus if you have at least 1 rank in the skill. If you have 0 ranks in the skill, you do not get the +3 class skill bonus.

Acrobatics = +2 Dex, +8 racial = +10
Climb = +2 Dex, +8 racial = 10
Escape Artist = +2 Dex, +1 rank = +3
Stealth = +2 Dex, +4 racial, +8 size = +14

The skills are correct as is.

Quote:
Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.


Jeraa wrote:

Familiars (and other small animals) get to use Dexterity instead of Strength for Climb (and Swim) checks. You also only get the class skill bonus if you have at least 1 rank in the skill. If you have 0 ranks in the skill, you do not get the +3 class skill bonus.

Acrobatics = +2 Dex, +8 racial = +10
Climb = +2 Dex, +8 racial = 10
Escape Artist = +2 Dex, +1 rank = +3
Stealth = +2 Dex, +4 racial, +8 size = +14

The skills are correct as is.

Quote:
Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Ah, perfect. Thank you!

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Calculating a Weasel Familiar's Skill Modifiers? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions