| Arluanna |
I've been looking through the new Horror Adventures book, and wanted to make a couple curses for the Oracle class. These are the two I've made, and I wanted to see if anyone here thought they were under or overpowered. The first is based off the Night Terrors lesser madness, and the second is very loosely based off Thistle from Daughter of the Lilies. Thoughts?
Night Terrors: You are plagued by persistent terrifying dreams, worry, or terror that impedes you from getting restful sleep. Each night you must succeed at a saving throw or wake up fatigued, though multiple nights of night terrors do not increase the condition to exhausted, you wake up after 8 hours of sleep either rested or fatigued based on the success or failure of the saving throw for this affliction. When you awaken fatigued from night terrors you don’t count as having had a good night’s rest for the purpose of preparing new spells, and you can’t remove the fatigue until you get a good night’s rest by succeeding at a DC16 Will save against night terrors. However, you are immune to all sleep effects, magical or otherwise.
At level 5, you halve the amount of time you need to sleep for a full night’s rest and add sleep to your list of spells known.
At level 10, add your Charisma bonus to the HD of creatures affected and to the spell penetration of your enchantment spells.
At level 15, you quarter the amount of time you need to sleep for a full night’s rest and add deep slumber to your list of spells known.
Exorcised: You were possessed by a demon of great power, and your exorcism left vestiges of the being’s psyche. You emit an evil aura per an evil outsider that cannot be hidden by magic. The aura is palpable even by those without detect evil, and others gain a +2 bonus on sense motive and perception checks against you. Additionally, if anyone sees your face, they can become hostile per GM’s discretion, as they see the power your curse stems from. You do, however, gain a bonus equal to your Charisma modifier on saves against spells with the evil descriptor as your body builds resistance to your uninvited guest.
At level 5, you gain Spell Resistance equal to 5 + your Oracle level against spells with the evil descriptor.
At level 10, you gain DR5/evil.
At level 15, your SR increases to 10 + your Oracle level, and your DR to evil increases to 10.
| avr |
Night Terrors seems a bit random. You're a full spellcaster who may or may not actually have spell slots on any given day. Maybe they just can't ready spell slots of their highest level when fatigued, or maybe the night terrors are triggered by something (so that they may know they're about to have them & may conserve spell use.)
Exorcised should probably lose the sentence beginning 'Additionally,' IMO. The evil aura's enough.
This might be better in the Suggestions/House Rules/Homebrew forum.
| Arluanna |
Night Terrors seems a bit random. You're a full spellcaster who may or may not actually have spell slots on any given day. Maybe they just can't ready spell slots of their highest level when fatigued, or maybe the night terrors are triggered by something (so that they may know they're about to have them & may conserve spell use.)
Exorcised should probably lose the sentence beginning 'Additionally,' IMO. The evil aura's enough.
This might be better in the Suggestions/House Rules/Homebrew forum.
I'll talk to my GM about night terrors; I was basing it entirely off of the lesser madness, which might be a bit much. It's also for a campaign where we're starting at level 5, so I might have been a bit overzealous since I won't have to deal with it and 8 hours of sleep.
Exorcised has already been modified (people who see your face pass a DC will save equal to your revelation dcs or gain the antagonized (3pp, but it's exactly what I was looking for) condition, with a dc sense motive check equal to your mystery dc to break out) but I do like the curse I had, minus the additionally. I was going for a specific effect that I was having a hard time justifying/creating mechanically.
I'll move this over to your suggested forum, I just made my account yesterday to post this because I love oracles and wanted to see what other people thought, since I haven't made curses before. Thank you for your suggestions!
| Ciaran Barnes |
Night Terrors should go a bit further. Normally, when you sleep the Perception DC to notice things is increased by +10. The night terror oracle could have this reduced to +5 or so. Maybe at 10th level it is removed completely.
Granting sleep as a bonus spell is nice, but you give it out at 5th level and the spell only affects up to 4 hit dice. This will make it not so good. Perhaps instead the oracle can make touch attacks to make others sleepy. They could become fatigued or staggered.
Your level 10 ability will make the sleep spell a little better, but its still less hit dice than the oracle has levels. Not so good. The spell penetration thing would be fine if his spell list is catered to it, but chances are those spells will have nothing to do with sleeping. I don't have a suggestion for this level.
I think that at level 15, the oracle should no longer need to sleep.
| Arluanna |
The only reason it would be bad to remove sleep entirely is that it negates the curse. Curses never negate their negative aspect, just give different bonuses based on what the negative is. This way, even if the oracle pops on a ring of sustenance and only needs to sleep for 30 minutes each day, she still has a chance of the curse "getting" her, so to speak. I do like the idea of the perception penalty being lightened though. I wasn't sure on what benefits would be too OP and which ones wouldn't be, and I thought, when I posted it, that I had gone a bit light on the benefits; that's why I wanted to see what others thought.
I like the idea of the touch attack; maybe it can be a once per target per day (like rerolling dice for the Misfortune revelation from the Dual Cursed archetype) and if you succeed, they're fatigued; if you've been affected by the curse and are yourself fatigued, they become exhausted. It could last for a number of rounds equal to your oracle level.
So maybe...
At level 5, you halve the amount of time you need to sleep for a full night’s rest and reduce the penalty to Perception checks made when sleeping to +5.
At level 10, your touch makes others tired. As a melee touch attack, you may cause your target to become Fatigued for a number of rounds equal to your Oracle level. If you are fatigued because of Night Terrors, they instead become Exhausted. You may do this once per day per target.
At level 15, you quarter the amount of time you need to sleep for a full night’s rest and do not take penalties to Perception checks made when sleeping.
| Arluanna |
Yeah, a save would probably be a good idea. I'm not sure about transferring your actual condition to people, as it "cheapens" the curse IMO. I was originally thinking a Will save for the effect, but Fort could work just as well, or better.
As for the Exorcised curse, my DM and I talked about it and decided to split it in two.
Exorcised: You were possessed by a demon of great power, and your exorcism left vestiges of the being’s psyche. You emit an evil aura per an evil outsider that cannot be hidden by magic. The aura is palpable even by those without detect evil, and others gain a +2 bonus on sense motive and perception checks against you. You gain a bonus equal to your Charisma modifier on saves against spells with the evil descriptor as your body builds resistance to your uninvited guest.
At level 5, you gain Spell Resistance equal to 5 + your Oracle level against spells with the evil descriptor.
At level 10, you gain DR5/evil.
At level 15, your SR increases to 10 + your Oracle level, and your DR to evil increases to 10.
Antagonist: Something about you causes others to revile you. If anyone sees your face, they must make a will save (DC 15+CHA+OracleLVL) or gain the Antagonized [(yes it's third party but it's exactly what I was looking for, almost)] condition. Each round the affected creature may make a Sense Motive check as a swift action (equal to Revelation DC) to end the condition. Any creature that has become antagonized also gains a +2 bonus on sense motive and perception checks against you and cannot become Antagonized against you for the next 24 hours. You add Disguise and Stealth to your list of class skills.
The problem with this curse is that I'm having a hard time figuring out bonuses. I was thinking +5 to Dis and Stealth, or adding Disguise Self to your spell list, or adding CHA as a dodge bonus to AC (because if you make people angry a lot, you learn how to get out of the way eventually).