The Rising Tide


Play-by-Post


Team one, team two will be up shortly after.

you all enjoy the festivities, food, and drink as the night progresses. Some possibly more than others. No one seems to noticing anything amiss, save possibly some quiet people standing off in corners or near the walls. As many of the knights begin to drink more than their share however, the festivities are shattered in quite a bloody and abrupt way. One of the new knights walks up behind Micheal, the main one providing most of the magically enchanted drink and plunges a long serrated knife through his back. With a quick sawing motion, Micheal falls to the floor in a heap, his robes almost causing him to look like crumpled laundry.

Several other newly inducted knights stare in shock, unsure of whether this is some prank, trick, or effect of magic before several other knights move from the shadows, all drawing long, serrated, wicked looking daggers. Striking at those closest to them. Most of those in attendance hadn't brought their weaponry, and no one had much in the way of armor, save possibly some with stylish shields. In the midst of the chaos, an arcane distortion is scene and from it steps a human woman, tall, jet black hair down past her shoulders, wearing an ornate black steel breastplate with red inlay forming runes and symbols on it. She has a greataxe strapped to her back, and wields a shield similar to the brestplate with a morning star. She shouts

Long have you all grown comfortable and lazy on the backs of the people. Long have you profited from our suffering even while you spread lies about protecting us! No more! We follow the Great One, the True One, the Great Beast! He will free us all from the shackles you have chained us with. See our resolve? We strike fearlessly For the Great One, And in return, he grants us the power to survive!

As she says this, you all see pure dark energy swirl through the air around her. Any of your new brothers near her suddenly begin to wither away, their forms turning to what seems ash before disappearing, even one of the knife wielding assailants gets too close and perishes in this way. They never even had the chance to scream.

The woman laughs, let the weak and worthless wither away in the Divine light of Our Master! Strike them down, slay them for generations of oppression, generations of mistreatment! They cannot stand against what is true justice!

More dark energy seems to gather around the woman, before dispersing out,covering the area in a magical darkness that instills a cold terror within you. Suddenly, a bright Light Shines forth, casting away the dark mist and you see the High Cleric entering the room. At The High Cleric's entrance a flash of fear crosses the black armored woman's face. What ensues seems to be a test of wills that ends with the woman holding her own, until Headmaster Alaryn enters as well wielding his famed greatsword and his regal attire tattered bits. The woman seems to glower before retreating and mumbles something into her dangling earring.

Tonight is merely the end of the beginning! Across the whole nation the people strike at you and your corrupt knights! Soon, all will see the truth, all will know, and you will fall! As she finishes speaking another arcane distortion begins to swirl around her before she vanishes.

Even as she vanishes, about 6 knife wielding members move in towards your group. Almost half of the remaining knights have been either killed or wounded by the cultists, however, after the initial shock and surprise their training begins to kick in. Several other small skirmishes have broken out as the Knights that are alive and not fleeing attempt to fend of the assailants. Many using improvised weaponry such as chairs or sharp table knives, while others are left to fight with nothing but their fists or to throw tableware in an attempt to distract one of the attackers or at least hinder them.

initiative, you all may act before the enemy, they are all in a semi circle around you, currently moving towards you. Assume the furthest is 30ft out, with the closest being about 20ft out. From here on, refer to the enemy as "Cultists"
enemyInt: 1d20 + 3 ⇒ (11) + 3 = 14

Anduriel: 1d20 + 2 ⇒ (10) + 2 = 12
Lily: 1d20 + 13 ⇒ (16) + 13 = 29
Damari: 1d20 + 3 ⇒ (11) + 3 = 14
Dalen: 1d20 + 1 ⇒ (20) + 1 = 21
Wellington: 1d20 + 10 ⇒ (3) + 10 = 13
Serill: 1d20 + 4 ⇒ (6) + 4 = 10

Sorry for the long into, I will be assuming that most of you are in a large group. However I will be splitting up the threads here. I will hopefully have maptools or Roll20 up and running soon, until then we can play this scene out in theater of the mind easily enough. Oh, also anyone that would have partook in heavier than casual drinking, please roll me a fort save DC: 13 or count as being sickened for the rest of the evening excluding the penalty to damage rolls. If your character would not have, feel free to ignore the save.
Also, here is where I'll leave it up to you. If your character would not have taken his weapon with him, he does not have his weapon for this combat. Likewise, if your spellcaster would have used any spells during the parade or the party to add "pizazz" you do not have said spell.

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