| powerdemon |
| 3 people marked this as FAQ candidate. |
I'm wondering what the hardness and HP are for firarms, specifically pistols.
The chart here: http://www.d20pfsrd.com/equipment---final/damaging-objects
lists "projectile weapons" as 5 hp, 5 hardness. Is that it? I feel like firarms should be a little toigher than a bow or crossbow. Maybe not though with all the delicate parts....
| Jeraa |
I'm wondering what the hardness and HP are for firarms, specifically pistols.
The chart here: http://www.d20pfsrd.com/equipment---final/damaging-objects
lists "projectile weapons" as 5 hp, 5 hardness. Is that it? I feel like firarms should be a little toigher than a bow or crossbow. Maybe not though with all the delicate parts....
When that chart was made, the only projectile weapons were bows and crossbows, both made from wood.
I don't know of any place that actually lists firearm hardness/hit points.
As firearms are made of metal and wood, I would assume Hardness 10, same as other metal weapons. It is true that the entire weapon isn't made of metal, but enough of it is to probably use that value. For hit points, I would just use the values for the one and two-handed hafted weapons. 5 hit points for pistols, 10 for two handed firearms.
| Pizza Lord |
Most bows and crossbows are wood, so that's why it lists them as hardness 5. If you somehow had a bow made (predominately) of steel it would be 10. If your item is two different metals, you would use the weaker if it reasonably likely to be damaged. An example would be a mace with a wooden handle and an iron head or a polearm with a mithral head and a wooden haft.
If I had to make a ruling, a pistol would be hardness 10 hit points 5, that's a one-handed melee weapon, so basically as tough as breaking a longsword,