Fighting Off Corruption Convention Boon Question


Pathfinder Society

4/5

I have a question about the Fighting Off Corruption (Ghoul) Convention boon in regards to CORE campaign.

Fighting Off Corruption (Ghoul) (Abridged):
Completion Benefit: When you take negative energy damage, you reduce the damage taken by 1 point per damage die. You gain a +2 sacred bonus on saving throws to resist the extraordinary and supernatural abilities of undead creatures (+4 against ghoul paralysis). You can cross this completed boon off your Chronicle sheet to change any bloodrager or sorcerer bloodlines you possess to the ghoul bloodline (Pathfinder RPG Monster Codex 80) or undead bloodline.

The bolded part in the spoiler is my question. Can it be used in CORE campaign?

Grand Lodge 4/5

It looks as if the chronicle explicitly gives it to you and it's not a race boon, so I think it would work.

Silver Crusade 5/5

I don't think the boon would allow a core character to change to the Ghoul Bloodline, since the boon isn't what is making the bloodline legal. The boon isn't giving access to it, the AR page is what allows access to the bloodline, the boon effectively just allows a free retrain to one of two bloodlines.

Dark Archive 5/5 **

Pathfinder Adventure, Adventure Path Subscriber
Mitch Mutrux wrote:
I don't think the boon would allow a core character to change to the Ghoul Bloodline, since the boon isn't what is making the bloodline legal. The boon isn't giving access to it, the AR page is what allows access to the bloodline, the boon effectively just allows a free retrain to one of two bloodlines.

There is a precedence for this sort of thing. This is just like Thassalonian Wizard, Thuvian Alchemist, or Oread; normally not allowed in Core, but because there is a non-race boon that opens up the option, so long as you have said boon you have the option to play that class/race/bloodline/etc. as outlined in the boon (retraining or creating a new character).

In the absence of anything more official, that is how I believe this would work.

Silver Crusade 5/5

Keirine, Human Rogue wrote:
Mitch Mutrux wrote:
I don't think the boon would allow a core character to change to the Ghoul Bloodline, since the boon isn't what is making the bloodline legal. The boon isn't giving access to it, the AR page is what allows access to the bloodline, the boon effectively just allows a free retrain to one of two bloodlines.

There is a precedence for this sort of thing. This is just like Thassalonian Wizard, Thuvian Alchemist, or Oread; normally not allowed in Core, but because there is a non-race boon that opens up the option, so long as you have said boon you have the option to play that class/race/bloodline/etc. as outlined in the boon (retraining or creating a new character).

In the absence of anything more official, that is how I believe this would work.

The issue I see with the examples that you mentioned is that those are scenario boons, and all three give access to something that isn't allowed on the Additional Resources page. Fighting Off Corruption is a convention boon and, more importantly, doesn't give access to the ghoul bloodline from the Monster Codex. The Ghoul bloodline is normally available per the AR page.

4/5

Was considering building a character with it, but as results are inconclusive I will not be doing it. ;)

Sovereign Court 4/5 * Organized Play Coordinator

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Discussed the matter with the Pathfinder Society team.

At this time, we are limiting boon use to those granted from scenario chronicles. Just like race boons are not valid for core, convention boons that open up non-core items not on Additional Resources are not valid either.

Thanks for holding off and asking Andrew!

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Tonya Woldridge wrote:

Discussed the matter with the Pathfinder Society team.

At this time, we are limiting boon use to those granted from scenario chronicles. Just like race boons are not valid for core, convention boons that open up non-core items not on Additional Resources are not valid either.

Thanks for holding off and asking Andrew!

Does this also apply to the GM Star Reward Boon? I have applied that boon to several of my core characters. All three versions turn your wayfinder into an aegis of recovery, and the Spells boon grants a limited use draconic reservoir and access to a spell from the ARG.

What should we do about convention boons already applied to a core character? For example, I have a character to whom I applied the Magaambyan Dilettante boon, which allowed him to retrain one feat into the Scholar feat.

Silver Crusade 4/5

I thought the GM star reward boon could only be applied to one PC?

Grand Lodge 4/5

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And to another PC for every 50 tables beyond 150.

Source.

Last paragraph wrote:
At this time, each GM can only select and assign one such Chronicle sheet. The exception to this limit is a 5-star GM, who can select and assign an additional Chronicle sheet to a different character for each additional 50 tables of GM credit he or she earns (two sheets at 200 games, three sheets at 250, et cetera).

I, uh...I may need to go assign some more...

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Tonya Woldridge wrote:

Discussed the matter with the Pathfinder Society team.

At this time, we are limiting boon use to those granted from scenario chronicles. Just like race boons are not valid for core, convention boons that open up non-core items not on Additional Resources are not valid either.

Thanks for holding off and asking Andrew!

This is a change, what about for those that already applied boons before the rule change?

Sovereign Court 4/5 * Organized Play Coordinator

This is a bit of a conundrum.

By design, CORE keeps things limited to the CRB to lower the bar for new player entry and give old and new players a way of playing together. I take it one step further to say CORE allows new GMs a chance to get into the mix without having an expansive breadth of knowledge.

Every time another resource gets added, it takes away from that design. Putting convention boons on a CORE character changes the scale of their powers and what they can do. This adds to the list of things a GM needs to understand. Which inflates the power curve. Which means more boons needed to bring characters in line.

So while I don't want to complicate the issue of boon application or take things away from players, just the presence of boons with nifty powers provides issues.

Thoughts on how to bring "assign convention boons" and "keep options simple" in alignment?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

So I would rather the old ruling stand, that con boons be allowed minus race boons I think I can add something constructive if it does not go that way.

I think it really comes down to the complexity of what is allowed from convention boons, not that they come from non core publications.

Feats, spells, items, traits, racial traits, even races are not that complex or rule heavy to understand, even for a new player. You get into complex when you talk about classes, prestige classes and archetypes.

I think allowing boons, even race boons would not be a problem for those with lack of knowledge for the game as long as they are not boons that open up classes, prestige classes and archetypes. Leaving of course the responsibility of the player to have the source on hand for the GM.

1/5 5/5

Pathfinder Lost Omens Subscriber

As much as I would like to support the idea of race boons (I would totally scoop all the raven-blooded ones out there up somehow. I'd figure out a way!) in CORE, my concern is that it could dilute the pool.

Keeping it simple?

Probably the easiest I can think of is to have a 'truncated' chart with the CORE boons (which could also be applied to Standard characters).

Example, at GenCon, instead of each number being a separate item, a range for those boons that fit CORE. When a player comes up to roll for a boon, they tell the desk person 'CORE or Standard', and CORE gets a stamp saying 'CORE' on it.

That's a bit complex, though.

The other approach is to note that yes, a Boon is a special thing, and then just 'let it play through'. As it requires the source material to work in most 'special' ones, that might not be too damaging?


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Personally I'd like to see some race-boon allowance in Core. In regular play there's many different races available - those on boons and the seven from Advanced Race Guide, and no matter what race you play there is no feeling of it being anything unusual. In core play it would be.

You would still want to throttle it, of course. What I think would work would be allowance of one boon for one's core play - 1 only at any given time. (Until the character dies, then one could use another such boon.)

It would let people use boons and have something unusual at a core table, but not open the floodgates. And give players a place (for instance) to use character boons now made superfluous by open creation permission in regular play. (kitsune, nagaji, wayang, ifrit, oread, sylph, undine) Right now I have several of those, from GMing at conventions.

Since non-core races generally don't change how things work - they just have their stat bonuses and other minor race things slightly different from other races, it wouldn't be a confusing thing like allowing an archetype, I feel.

5/5

Arcwin wrote:

Personally I'd like to see some race-boon allowance in Core. In regular play there's many different races available - those on boons and the seven from Advanced Race Guide, and no matter what race you play there is no feeling of it being anything unusual. In core play it would be.

You would still want to throttle it, of course. What I think would work would be allowance of one boon for one's core play - 1 only at any given time. (Until the character dies, then one could use another such boon.)

It would let people use boons and have something unusual at a core table, but not open the floodgates. And give players a place (for instance) to use character boons now made superfluous by open creation permission in regular play. (kitsune, nagaji, wayang, ifrit, oread, sylph, undine) Right now I have several of those, from GMing at conventions.

Since non-core races generally don't change how things work - they just have their stat bonuses and other minor race things slightly different from other races, it wouldn't be a confusing thing like allowing an archetype, I feel.

That would avoid the somewhat problematic alternate racial features as well, which would be good in core.

I'd love to see even limited race boon options in core as that's mostly what I end up playing these days, while sitting on a big pile of race boons. But I doubt it's going to happen.

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