| DiePingu |
Okay, so we started out on Wrath last weeked with a five person group (Enora, Kyra, Adowyn, Seeoni, Crowe).
Although we finished the basic set with only one retry (ran out of time on mission four) I noticed we were definitely getting hit for a fair bit of damage, and in the last scenario we got our arses kicked about as hard as is humanly possible without anyone dying and still manage to win (most people had only one or two cards left in their decks, Enora had zero).
We have already got all the cure spells out plus the sacred prism and Kyra's healing power is pretty neat, but it definitely felt like we were light on healing.
Is this just a case of the basic adventure being hard / or is it that more healing options open up later on (I assume it does, but didn't see that many healing style cards knocking around in the deck list)?
I just wondering mainly because we play fairly aggressive which tends to burn though decks fairly fast, so do we need to dial it back a bit?
| skizzerz |
Base adventure is hard. Armor and scouting is your friend, pick up armor feats and make good use of Leryn. Given bane spreaders like demonic horde and arboreal blight, don't take unnecessary risk if someone is really low.
Vic Wertz
Chief Technical Officer
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Many people found the B scenarios hard enough that we even created a FAQ entry suggesting optional ways to make them a bit easier.
On the other hand, pulling out a win on the last turn with everyone surviving just on the edge is pretty exciting, so maybe the difficulty as designed was spot on for your group!