Should I adjust this creature in Carrion Hill module?


Advice


I've decide to use the Carrion Hill module as a side adventure during a campaign I'm running, since the party decided to go through that town. The rest of this post contains spoilers...

Spoiler:

So, they're going into Crove's asylum next. The Chaos Beast in particular worries me. The cleric (level 5) won't have Remove Curse prepared, so if one of the party members is hit they're pretty likely to be transformed and nobody will be able to do anything about it. At which point I imagine they're all doomed (regardless, I'd feel sorry for the affected party member). And they don't know it can do this, so they're hardly going to avoid getting near it.

Suddenly I'm wondering if this would have been better to run another time...

Does anyone have any suggestions? Or am I just being a wimp? :p

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