Burnt Offerings Why is the Knowledge DC History Different in The original Burnt offerings and the Anniversary Edition?


Rise of the Runelords

Silver Crusade

I am running a Anniversary Rise of the Rune Lord's campaign.

I have come across two different DCs for Knowledge History checks.

In Pathfinder Adventure Path #1 Rise of the Runelords part 1: Burnt Offerings page 26 in area B3 the Welcoming Chamber in to Identify the Statue of Runelord Alaznist The PCs must make a Knowledge History DC of 35

In the Rise of the Runelords Anniversary Edition on page 34 Area B3 the Welcoming Chamber, in to Identify the Statue of Runelord Alaznist The PCs must make a Knowledge History DC of 25.

Is this a mistake? Which DC should I use?

Thanks


Use the DC of the version you're using. Keep in mind the original was made for a Different Game System. And yes, Pathfinder and 3.5 ARE that different now.


Skill checks scale a bit differently between the systems. Use the revised values if you're playing with the PFRPG rules.


Not that it's very likely any PC will have the bonus in Knowledge(History) to make that check at that level.

Grand Lodge

Adventure Path Charter Subscriber

At the level the PCs are when they hit the Catacombs, a DC35 might be virtually impossible (depending on how maxed out on Knowledge your players are). A DC25 is doable.

So, it really comes down to this: do you want your players to be able to identify Alaznist this early on? For me, I kept this kinda knowledge from my players, only giving it out a dropper-full at a time (until the y reached the Thassilonian Library under Jorgenfist) because I wanted them to take a long process of discovery through the first four chapters. The advantage is knowing this is a statue of Alaznist is that she is something of a red herring at this point.

-Skeld

Silver Crusade

Thanks. everyone for their posts.

While I like the idea of lost knowledge as a GM.....I know I would be frustrated as a player.

One of my players has played through the latter parts of the adventure path, but not the first part. I trust him to do his best to keep player and character knowledge apart.
He is playing the party wizard, with a high int and his character know's Thassilonian. I think there is a campaign trait that gives you the language for free.

Thank you for your posts

I'm not sure which I'll use. I have a week to decide anyways. Thanks

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