House Rule: Haunt Profiling


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Hi all,

Opinions on a easier haunt interaction system. The rules as they stand can be quite frustrating when dealing with a Haunt. Flavorsome though they are.

Haunt Profiling wrote:


Haunt Profiling

A haunt maybe interacted with in a similar way to a trap maybe disarmed.
A knowledge religion check (or another knowledge check that be relevant to the particular haunt) may be used against the saving throw DC to resist or negate the effect of the haunt. If the check is successful you may know the effect, trigger and reset of the haunt. If you succeed by 5 or more you know the destruction conditions of the haunt and any weaknesses; noticing them from the manifestation of the phenomenon.

Feedback?

RPG Superstar 2015 Top 8

The main problem with haunts is that they fulfil different and mostly opposing roles: as traps (which are to be evaded) and as a story-telling devices (which players are supposed to experience). Your proposal helps to amend that, though I'm unsure how a character would know all these details without actually triggering it (a problem of immersion). Also, skill modifiers and saving throw modifiers don't progress in the same way (at higher levels, identifying haunts becomes trivial).

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