A terrible curse, and a scoundrel who knows? But which and what?


Advice


Hello all

So my Bard player found herself a small sidequest, that we took a one-on-one session to complete. She wants to find a thief, who in the past tricked her to steal a scroll, then ran off and left everyone knowing she did it. She is now traveling the world to retrieve the scroll, capture the man and restore her honor.

She found a smuggler in a small town, who said where she would be able to find more information, but as payment, she had to deliver a package for him to that location, which she agreed to.

When she finally made it to the smuggler's den where she was to hand in the package, she was greeded and let in to discuss details. However, when she said the name of the man she seeks, the room went silent. All the smugglers know who that is - it's one of the most notorious thieves in the land and leader of a powerful thieves guild to the north - and as the host she spoke with said to her: smugglers work with the thieves guilds; and whether through drunken banter, intimidation or just one of the smugglers being an agent placed by a thieves guild, a messenger would be sent to him before she would have the chance to leave the city. Despite this, she went on with her request, and said aloud that she has no intentions of hurting the Thief, just retrieve her scroll (item really, she didn't mention what she was seeking to the smugglers).

To end the meeting on a good note, she asked if there was anything in the smugglers possession that they would like to depart with, and they (naturally) told her, that everything in there was for sale - for the right price! The smugglers fetched a dagger, they thought she would like, and wanted to sell it for only 200 gp, which she bartered down to only 180! Only 180 for a +4 dagger, hot damn! As you may have guessed, it is cursed!

But I am missing the answer to two key components: What is the curse of the dagger, and how does the master thief respond to this revelation?

I rolled for the curse, which came up as a negative level to the wielder, but that doesn't seem all that impactful on a +4 dagger, so how could I spice it up more?

As for the thief, would a charismatic thief leader, who makes many of his crimes by convincing unwitting pawns to do the hard parts for him, respond to being told an old mark is there to look for him. Does he even remember the elven woman who stole a valuable scroll for the thrills?

I hope you can help me out here. Thanks in advance :)


Jufo wrote:
I rolled for the curse, which came up as a negative level to the wielder, but that doesn't seem all that impactful on a +4 dagger, so how could I spice it up more?

You can have a lot of fun with curses! From the basics of automatically being used (and actually imparting penalties rather than bonuses), to progressively getting weaker the longer you use it (one negative level a battle), to making it unlucky and causing her to roll twice and take lowest on all her d20s, to "accidentally" hitting allies adjacent to her foes, there's plenty of chances.

Quote:
As for the thief, would a charismatic thief leader, who makes many of his crimes by convincing unwitting pawns to do the hard parts for him, respond to being told an old mark is there to look for him. Does he even remember the elven woman who stole a valuable scroll for the thrills?

If he's charismatic, he will likely try to maintain his reputation. If he has advance warning, this gives him a lot of chances to make a counterfeit scroll. Then he can just be friendly, shake her hand, give her the "scroll" back, and she leaves on friendly terms until she realizes she's been had.

Absconding with her coin purse is a bonus.

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