| Hubbaman |
Hello
Last night we meet 3 dogs of some kind that had a 300 feet sonic aura that gave 2d4 rounds panicked condition.
It said that if you could only be affected by the aura of 1 dog once every 24 hours.
The question is: how does this work when we got hit by all the auras at the same time?
I can see three alternatives:
1.) you cast the save against one aura, if you fail, you are panicked and will cast a save against the next one when the first one ends. (You are to panicked to notice the other auras when affected by the first one)
2.) You cast against all the auras at once, then stack the rounds you get
3.) You cast against all the auras and they run at the same time (so you basically only get your worst save)
We used version 3, the best one for the PC's. But not sure if that is the correct way. If the auras had been the shaken condition, it would have increased the condition for each fail and made perfect sense. Then if you got 5, 3 and 2 rounds you would have been panicked for 2 rounds, then frightened for 1 round and shaken for the last 2.
| Chemlak |
Krenshar, if I had to guess. Apparently modified a bit (since it should be 100 foot radius for 1d4 rounds, and frightened if you're less than 6 HD, shaken if more).
Unfortunately for you, the Krenshar's ability doesn't have a "does not stack" clause, so it follows the general fear rules:
Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.
So, from this, option 3 is the right one, but panicked is a BEAST of a condition for you to suffer.
| Hubbaman |
Great! Thanks for answering! I love that this forum always gives an almost instantiation answer!
We are playing