Elemental Annihilator - Flurry of Devastation for 120ft Melee Attacks


Rules Questions


Wanting to make a clarification on just what this ability does as my friend and I are having a discussion and part of it just seems off, possibly due to lack of key words. But, it might be written as intended.

So Flurry of Devastation mentions that you can make attacks out to 120ft. But, it doesn't explicitly state whether they be melee or ranged attacks as Devastating Infusion does. As such, his understanding is that you can make a Full Attack with the benefits of Two Weapon Fighting out to 120ft with melee attacks. My reasoning as to why it wouldn't allow the 120ft melee attack is because it is still a melee attack, and melee attacks rely on your melee reach.

As is, the wording is in favor of his interpretation, as it never specifically states if the 120ft is applied only to the ranged attack variant or not. The ability to attack things within 120ft is part of a Flurry of Devastation.

Any help would be appreciated.


Well part of that is due to the fact that the ability specifically references Devestating infusion at the beginning, therefore you use the rules of DI other than whatever else is spelled out in FoD. Also, not sure if you guys noticed this, but FoD also has this in the ability description...

If she makes only melee attacks with her flurry of devastation, she can use the Two-Weapon Fighting feats (unlike with the kinetic blade wild talent), but ranged devastating infusions do not work with Two-Weapon Fighting.

Anytime one ability references another, you follow the rules of the referenced ability, in this case Devastating infusion as your basis and then apply whatever changes FoD applies... which doesn't change the basics of DU.


Except that it does at the beginning by saying you can make attacks out to 120ft?

"...an elemental annihilator can make a full attack of devastating infusions against targets within 120 feet as a full-attack action."

Attacks and damage as per Devastating Infusion. Increase range to 120ft.

So unless 'Melee Attack' inherently means within melee reach, and that quality of 'melee' cannot be overridden (my argument), then you can make 'melee attacks' out to 120ft.


You may want to double check DI, because DI is not limited to melee attacks only; you can make ranged and melee attacks with DI. Perhaps that's where the issue lay? FoD basically just grants additional attacks each round with DI and increases the range that you can use it.


Yeah, that may be the case. I'll have to do some more reading between the two. The GM has already ruled in favour of the 120ft Melee attacks, so I really can't say much of anything against it. Just was hoping for some other clarification.

Thanks for the help Faelyn!


That's ridiculous. Is your GM using a Kineticist GMPC? Because I smell cheese.

Designer

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You choose whether to use ranged or melee, but either way, you can't go farther than 120 feet. If it isn't made within melee range, it isn't melee (but you could have situations where you use ranged attacks within melee reach if you'd prefer).


The man himself speaks again! Hard to argue with that!


Rathizard wrote:

Yeah, that may be the case. I'll have to do some more reading between the two. The GM has already ruled in favour of the 120ft Melee attacks, so I really can't say much of anything against it. Just was hoping for some other clarification.

Thanks for the help Faelyn!

You are welcome. Also, Mark is the creator of the kineticist. Perhaps you could show this thread to your GM! Hope this all helped!


@Bloodrealm: No, it's another PC that's arguing it that way. The GM did agree with him based on the reasoning I gave above.

@Mark: Coolio. Thanks for having the time to chime in. :) That's what I figured, not what they read, though. I honestly don't think there's a wordage issue, just people trying to wiggle things certain ways.

I've shown this to them and the GM has changed his mind towards it.


Glad we could help!

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