Are there any checks you can't use Burst of Insight with because of the daze?


Rules Questions


http://paizo.com/pathfinderRPG/prd/occultAdventures/spells/burstOfInsight.h tml

I've had a discussion with my GM over whether or not this should be usable with certain checks that require continuous interaction (namely, Diplomacy to to change attitude, Sense Motive to get a general hunch about the situation, and so on). They're predisposed to disallow using it with said kinds of checks, but I get the feeling the spell is a lot worse than intended if that's how the spell works.

In general, I feel like this also highlights a general vagueness with when you roll for the results of skill checks relative to when the action starts/ends (do you roll at the end of your 1 minute diplomacy interaction, or at the beginning?). I'd be curious about hearing an answer to both.


Witch of Miracles wrote:

http://paizo.com/pathfinderRPG/prd/occultAdventures/spells/burstOfInsight.h tml

I've had a discussion with my GM over whether or not this should be usable with certain checks that require continuous interaction (namely, Diplomacy to to change attitude, Sense Motive to get a general hunch about the situation, and so on). They're predisposed to disallow using it with said kinds of checks, but I get the feeling the spell is a lot worse than intended if that's how the spell works.

In general, I feel like this also highlights a general vagueness with when you roll for the results of skill checks relative to when the action starts/ends (do you roll at the end of your 1 minute diplomacy interaction, or at the beginning?). I'd be curious about hearing an answer to both.

linkified--> burst of insight

The GM is correct. The dazed condition does not allow you to take any actions. If something is a nonaction then it can still be done in most cases. However concentrating on a spell requires actions and so does diplomacy, and I would say sense motive does also.

The check is made in real life at the end of that time period, but in the game you are doing the action over the course of that entire minute or more.

Sense motive and diplomacy both take one minute to do, so the spell is not really useful with those skills anyway. It would be useful for a knowledge check, but you would be dazed right after making the check.

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