| Owen KC Stephens |
MicroSettings are experimental campaigns designed to be played with the Pathfinder RPG (and sometimes additional resources). Currently they're all just free content available on my blog (https://owenkcstephens.com/), but each has the potential for becoming a larger product (likely published by Rogue Genius Games) someday.
WarQuest World is a microsetting where where players of a MMORPG get sucked into the online game-world, and must learn to survive and thrive there. You can find various articles describing it by clicking on the #WarQuestWorld tag at the end of each related article (or clicking here)
WarQuest World has some new rules elements for the Pathfinder RPG, including Character Roles (MMORPG-style roles each character can fill, and in this case unconnected from your class), and different rules for crafting, encumbrance, cooldowns, and even aggro... since the PCs are stuck in a MMORPG come to life, it's rules still apply to their new reality.
| SilvercatMoonpaw |
As strange as it may sound I'd like to hear about the world of this game.
As for rules:
On cooldowns how does that work with spells/situations where a few rounds of delay aren't going to matter? Or are you going to modify more of the system to account for the fact that MMOs don't usually have spells you wouldn't want to spam?
| Owen KC Stephens |
As strange as it may sound I'd like to hear about the world of this game.
Are you wanting to know how the MMORPG players get stuck in the MMORPG, or more about the fictional world of the MMORPG they get stuck in? Or both?
As for rules:
On cooldowns how does that work with spells/situations where a few rounds of delay aren't going to matter? Or are you going to modify more of the system to account for the fact that MMOs don't usually have spells you wouldn't want to spam?
As I envisioned them, the cooldowns are mostly just to avoid battle-spamming, so I don't care if it's not much of a deterrent for things with a casting time of a minute or more.
That said, it would be easy to add "When applied to a spell with a casting time greater than 1 round, the cooldown time is measured in multiples of that casting time, rather than as a number of rounds."
| SilvercatMoonpaw |
Are you wanting to know how the MMORPG players get stuck in the MMORPG, or more about the fictional world of the MMORPG they get stuck in? Or both?
The MMORPG world itself, please.
As I envisioned them, the cooldowns are mostly just to avoid battle-spamming, so I don't care if it's not much of a deterrent for things with a casting time of a minute or more.
That said, it would be easy to add "When applied to a spell with a casting time greater than 1 round, the cooldown time is measured in multiples of that casting time, rather than as a number of rounds."
Still it means you can spam Wish pretty fast.