[Owen K.C. Stephens] MicroSetting: WarQuest World


Product Discussion


MicroSettings are experimental campaigns designed to be played with the Pathfinder RPG (and sometimes additional resources). Currently they're all just free content available on my blog (https://owenkcstephens.com/), but each has the potential for becoming a larger product (likely published by Rogue Genius Games) someday.

WarQuest World is a microsetting where where players of a MMORPG get sucked into the online game-world, and must learn to survive and thrive there. You can find various articles describing it by clicking on the #WarQuestWorld tag at the end of each related article (or clicking here)

WarQuest World has some new rules elements for the Pathfinder RPG, including Character Roles (MMORPG-style roles each character can fill, and in this case unconnected from your class), and different rules for crafting, encumbrance, cooldowns, and even aggro... since the PCs are stuck in a MMORPG come to life, it's rules still apply to their new reality.


...Cool idea, honestly. Both the microsettings and explicitly making the MMO rules we dodge to avoid grognard wrath its own plugin. Good defusing play.


Yea, I'm liking the rules for the Tank and DPS, especially how they synergise with drawing aggro. A nice simulationist approach.


As strange as it may sound I'd like to hear about the world of this game.

As for rules:
On cooldowns how does that work with spells/situations where a few rounds of delay aren't going to matter? Or are you going to modify more of the system to account for the fact that MMOs don't usually have spells you wouldn't want to spam?


Interjection Games wrote:
...Cool idea, honestly. Both the microsettings and explicitly making the MMO rules we dodge to avoid grognard wrath its own plugin. Good defusing play.

Thanks!


Oceanshieldwolf wrote:
Yea, I'm liking the rules for the Tank and DPS, especially how they synergise with drawing aggro. A nice simulationist approach.

Thanks!


SilvercatMoonpaw wrote:
As strange as it may sound I'd like to hear about the world of this game.

Are you wanting to know how the MMORPG players get stuck in the MMORPG, or more about the fictional world of the MMORPG they get stuck in? Or both?

SilvercatMoonpaw wrote:

As for rules:

On cooldowns how does that work with spells/situations where a few rounds of delay aren't going to matter? Or are you going to modify more of the system to account for the fact that MMOs don't usually have spells you wouldn't want to spam?

As I envisioned them, the cooldowns are mostly just to avoid battle-spamming, so I don't care if it's not much of a deterrent for things with a casting time of a minute or more.

That said, it would be easy to add "When applied to a spell with a casting time greater than 1 round, the cooldown time is measured in multiples of that casting time, rather than as a number of rounds."


Owen KC Stephens wrote:
Are you wanting to know how the MMORPG players get stuck in the MMORPG, or more about the fictional world of the MMORPG they get stuck in? Or both?

The MMORPG world itself, please.

As I envisioned them, the cooldowns are mostly just to avoid battle-spamming, so I don't care if it's not much of a deterrent for things with a casting time of a minute or more.

That said, it would be easy to add "When applied to a spell with a casting time greater than 1 round, the cooldown time is measured in multiples of that casting time, rather than as a number of rounds."

Still it means you can spam Wish pretty fast.

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