Question: Bolstered Resilience + Cord Of Stubborn Resolve + Rager's Aid


Rules Questions


Hi all,

I have a question. Searching didn't find me any threads that cover this specifically. The question concerns my halfling fighter (who has DR via Cautious Fighter & the Stalwart feat tree), but I suppose Barbarians would want to listen in. You will want to ponder these items before answering...

Cord Of Stubborn Resolve (Ultimate Equipment, Wondrous Items, Belt Slot)
Rager's Aid (ACG, Alchemical Remedies)
Bolstered Resilience (Ultimate Combat, Feats, not a combat feat)

Hold on tight...

Assume I've just gained 9th level and have taken Bolstered Resilience, and I've also purchased a Cord Of Stubborn Resolve. Let's also assume I've used some leftover gold to buy a few packets / wads / uses of Rager's Aid. Scenario: my groups is fighting an HBB (Hypothetical Big Baddie), and it has taken some damage (say 50 to 75%, i.e. the end of the battle is within sight). Finally, my question:

If I've taken a round to throw a wad of Rager's Aid in my mouth (and begin chewing), and I re-enter the battle, and announce on my turn to my DM that (as a swift action) I wish to double my DR this round (Bolstered Resilience) until I'm hit or the start of my next turn. Can I continue to do this for 5 more rounds (Rager's Aid), as we fight the HBB, *WITHOUT* having to roll the 1d6 (nonlethal damage, Cord Of Stubborn Resolve) until I'm exhausted. At which point I make a single 1d6 roll and am (no escaping it) fatigued. But not exhausted.

This seems a better, although cheezy, way to go (using the RAW), then simply doing without the Rager's Aid and taking the 1d6 nonlethal every round. If I'm mistaken about all of this, I'm confident one of you will find what I missed.

We're all about to hit 9th soon, so this is quite relevant. All insight is appreciated. Thanks in advance. Apologies for long-windedness.

Oh, hey, and as a fun addendum question: At the end of the above battle (I'm fatigued), couldn't I just slump down in a corner and open a jar of Halfling Alchemical Preserves (ARG, Halfling Equipment), and be okay again within moments?


I think the problem with Rager'S Aid is that it negates the effects of the fatigued condition, not the fatigued condition itself. So as long as you are only fatigued everything is fine, but when another fatigued hits you, you become exhausted, at which point you would have to take 1d6 nonlethal damage to become fatigued, which you could ignore for additional five rounds.

that's how I read it, not sure though if it is correct...


Rager's Aid only ignores the effects of the Fatigued condition, it does not remove or treat you as not having the actual condition; this is evidenced by the factor that after the 6 rounds of Rager's Aid is up, your condition worsens to Exhausted.

So even with a Rager's Aid, you're still unable to simply rage cycle and get a bunch of Bolstered Resilience benefits.


Thank you both. I have a better understanding, now, of the fatigued condition and the effects of the fatigued condition. One follow-up question, however:

In the above example, forget about the Rager's Aid; it's not there. Can a character get multiple, consecutive (round to round) uses of Bolstered Resilience by simply having the Cord?

The Cord appears to refer to the condition, not the effect(s) of the condition. It also has a trade off / counterbalance; the 1d6 nonlethal.

Thanks!


I read that while using the ability of the Cord of Stubborn Resolve you do not get fatigued, instead you take 1d6 non-lethal damage.

Bolstered Resilience makes you fatigued at the start of your next turn.

In combination, you would immediate action to activate Bolstered Resilience to one attack, if it misses you retain the DR until hit or your next turn. At the start of your next turn, you would be fatigued, but you use your Cord of Stubborn Resolve to take 1d6 non-lethal instead. Repeat for as many rounds as you are attacked and want to use an immediate action to Bolster resilience. (Or until you pass out from non-lethal damage).

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