Magic Warrior Magus Archetype (Inner Sea Intrigue)


Rules Questions


I am not sure exactly how the Magic Warrior’s Aspect rule for this archetype is supposed to work. Since it isn't on the PRD yet, I hope it is ok if I post the rule in it's entirety.

Magic Warrior’s Aspect:
Magic Warrior’s Aspect (Su): At 3rd level, a magic warrior can gain an aspect of an animal’s might. The animal must suit the magic warrior’s mask (and the animal changes if the magic warrior must create or obtain a new mask). As a standard action, the magic warrior gains one ability possessed by that animal from the list of abilities given in beast shape I (this ability does not allow her to change her size). The ability lasts for 1 minute per magus level. This ability replaces the magus arcana gained at 3rd level.

First off, how often can you use this ability ? It lasts for minutes per level, but how many times can you activate it? No limit is specified. If it is indeed no limit...

The clear winner of beast shape abilities here is fly 30 feet (average maneuverability). Can a 3rd level magus really fly at will with this archetype? Even flying minutes per level is pretty good.

Secondly, can you gain natural attacks with this ability? It just says you gain the abilities from beast shape I. So strictly read as written I would say no, but even the artwork has the magus with a glowing claw hand.


Your reading seems to be accurate. Unfortunately, using it for limitless flight seems to be better than anything for combat.


Limitless flight at level 3 is pretty bonkers and has the potential to derail more than one campaign I think. Does anyone else get it that early ?


It's possible to get a flying mount/animal companion to ride/carry you at first level.
Agathiel Vigilante can be a flying animal 24/7 at 4th level. Metamorph Alchemist and some Druids at 6th level.

Also, of course, some races: Gathlains, Strix, Syrinx and Wyvarans from the get go, Werebat-Ki with Bloodmarked Flight at 5th level.

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