Mite's Doom Gaze


Homebrew and House Rules


Although they have lost the supernatural ability to tinker with magic items, luck, or mechanical objects possessed by their more sinister and dangerous gremlin kin, mites retain the ability to perform minor magical tricks with prestidigitation, and often use these tricks to annoy their enemies. When faced with dangerous foes, a mite uses its doom ability to hex a foe—a mite's eyes bulge hideously open when it uses this spell-like ability.

Would Doom qualify as an acceptable lesser spell-like ability per the Advanced Race Guide?

Spell-Like Ability, Lesser (Variable, see Special): Prerequisites: None; Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level. Special: This trait costs as many RP as the level of the spell chosen (minimum 1 RP). This trait can be taken up to three times. Each time you take an additional spell, adjust the RP cost of this trait appropriately.

Doom
School necromancy [fear, mind-affecting]; Level cleric 1
Casting Time 1 standard action
Components V, S, DF
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes
This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.

Has anyone attempted to convert Mites to a player character race?


2 people marked this as a favorite.

If you wanted to homebrew a Mite race, I don't think you would be out of line using Doom as a lesser spell-like ability. The argument could be made that the spell is an attack because it targets a foe, but I really think that having Doom 1/day is hardly going to break anything.


THUNDER_Jeffro wrote:
If you wanted to homebrew a Mite race, I don't think you would be out of line using Doom as a lesser spell-like ability. The argument could be made that the spell is an attack because it targets a foe, but I really think that having Doom 1/day is hardly going to break anything.

This confirms my suspicions.

Thank you for your reply.

The Mite as a player race would probably be better off without the weak "mite magic" anyway.

Thanks again.


scary harpy wrote:


The Mite as a player race would probably be better off without the weak "mite magic" anyway.

Thanks again.

Squints

Whatdaya mean, "weak" mite magic?


CR 1/4 Mite wrote:
scary harpy wrote:


The Mite as a player race would probably be better off without the weak "mite magic" anyway.

Thanks again.

Squints

Whatdaya mean, "weak" mite magic?

Doom: once daily

Prestidigitation: at will

These spell-like abilities are as impressive as Mite's +4 ability with Sleight-of-hand - a background skill.

Mites would be better off losing these powers and becoming Sorcerers or Wizards. Although, this race seems to be naturals at divine magic. Hmmm.

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